Motion-sensitive controller and associated gaming applications
First Claim
1. A wireless motion-sensitive input device for use with a wireless-compatible gaming platform comprising at least one of a live-action game, computer game, video game or home gaming console, said input device comprising:
- a base component sized and configured to be held and operated by a single hand of a user to play or operate a game at least in part by moving the entire body of said base component in free space, said base component comprising an elongated body having an axis of elongation extending from a first end configured to be grasped by said single hand of a user to a second end extending from said first end and being in substantial coaxial alignment therewith, said elongated body substantially enclosing an internal cavity sized and configured to accommodate one or more internal power sources and associated circuitry configured to power and operate said base component;
at least one auxiliary component configured to be modularly assembled with said base component to enable a user to selectively create a modified input device having different or additional functional capabilities;
an arrangement of one or more sensors configured to generate sensor data responsive to at least one sensed motion of said input device in free space;
an arrangement of one or more switches configured to generate switch data responsive to actuation by one or more fingers of said single hand of a user; and
electronic circuitry configured to wirelessly communicate with said wireless-compatible gaming platform, said electronic circuitry comprising;
i) a microprocessor, ii) memory configured to store a unique identifier, iii) a wireless transmitter configured to transmit to said wireless-compatible gaming platform one or more wireless signals comprising said unique identifier, said sensor data, and said switch data, and iv) a wireless receiver configured to receive from said wireless-compatible gaming platform one or more wireless signals comprising selected relevant gaming information.
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0 Petitions
Accused Products
Abstract
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.
1383 Citations
51 Claims
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1. A wireless motion-sensitive input device for use with a wireless-compatible gaming platform comprising at least one of a live-action game, computer game, video game or home gaming console, said input device comprising:
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a base component sized and configured to be held and operated by a single hand of a user to play or operate a game at least in part by moving the entire body of said base component in free space, said base component comprising an elongated body having an axis of elongation extending from a first end configured to be grasped by said single hand of a user to a second end extending from said first end and being in substantial coaxial alignment therewith, said elongated body substantially enclosing an internal cavity sized and configured to accommodate one or more internal power sources and associated circuitry configured to power and operate said base component; at least one auxiliary component configured to be modularly assembled with said base component to enable a user to selectively create a modified input device having different or additional functional capabilities; an arrangement of one or more sensors configured to generate sensor data responsive to at least one sensed motion of said input device in free space; an arrangement of one or more switches configured to generate switch data responsive to actuation by one or more fingers of said single hand of a user; and electronic circuitry configured to wirelessly communicate with said wireless-compatible gaming platform, said electronic circuitry comprising;
i) a microprocessor, ii) memory configured to store a unique identifier, iii) a wireless transmitter configured to transmit to said wireless-compatible gaming platform one or more wireless signals comprising said unique identifier, said sensor data, and said switch data, and iv) a wireless receiver configured to receive from said wireless-compatible gaming platform one or more wireless signals comprising selected relevant gaming information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A motion-sensitive wireless wand input device for use with a wireless-compatible gaming console, said wand input device comprising:
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a housing sized and configured to be held and operated by a user using a single hand to play or direct a game at least in part by moving the entire body of said housing in free space, said housing comprising an elongated body having an axis of elongation extending from a first end configured to be gripped by said single hand of a user to a second end protruding from said first end and in substantial coaxial alignment therewith, said elongated body containing one or more internal power sources and associated circuitry configured to power and operate said wand input device; a first arrangement of one or more sensors configured to generate sensor state data responsive to at least a first sensed motion of said input device; a second arrangement of one or more sensors configured to generate sensor state data responsive to at least a second sensed motion of said input device and wherein said second sensed motion is different than said first sensed motion; at least two finger-actuated switches sized and arranged so as to be selectively actuated by one or more fingers of said single hand while a user is simultaneously holding and moving the entire body of said housing in free space using said single hand, said at least two finger-actuated switches configured to generate switch state data responsive to selective actuation thereof; at least one auxiliary component configured to be modularly assembled with said wand input device to selectively create a modified wand input device having different or additional functional capabilities; and wireless communication circuitry configured to wirelessly communicate data to and from a wireless-compatible gaming console, said wireless communication circuitry comprising;
i) a microprocessor, ii) memory configured to store a unique identifier, iii) a wireless transmitter configured to transmit to said wireless-compatible gaming console one or more wireless signals comprising said unique identifier, at least a portion of said sensor state data and at least a portion of said switch state data, and iv) a wireless receiver configured to receive from said wireless-compatible gaming console one or more wireless signals comprising selected relevant gaming information. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A motion-sensitive wireless input device for playing or directing a game on a wireless-compatible gaming console, said input device comprising:
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a housing sized and configured to be held and operated by a user to play or operate said game at least in part by moving the entire body of said housing in free space, said housing comprising an internal cavity sized and configured to hold one or more internal power sources and associated circuitry configured to power and operate said input device; a microprocessor and associated non-volatile programmable memory; at least one motion sensing element configured to generate first sensor state data responsive to one or more sensed entire-body motions of said input device; at least one touch sensing element configured to generate second sensor state data responsive to sensed touching of a user'"'"'s finger thereon; at least one light source configured to generate light; and at least one radio frequency (RF) transceiver configured to wirelessly communicate said first and second sensor state data to said wireless-compatible gaming console and to receive from said wireless-compatible gaming console selected relevant gaming information, wherein said input device is further configured to be modularly assembled with one or more auxiliary devices for providing user-configurable enhanced functionality. - View Dependent Claims (38, 39, 40, 41, 42, 43, 51)
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44. A motion-sensitive wireless wand input device for use with a wireless-compatible gaming console, said wand input device comprising:
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a housing sized and configured to be held and operated by a user using a single hand to play or direct a game at least in part by moving the entire body of said housing in free space, said housing comprising an elongated body having an axis of elongation extending from a first end configured to be gripped by said single hand of a user to a second end protruding from said first end and in substantial coaxial alignment therewith, said elongated body containing one or more internal power sources and associated circuitry configured to power and operate said wand input device; a first arrangement of one or more sensors configured to generate sensor state data responsive to at least a first sensed motion of said input device; a second arrangement of one or more sensors configured to generate sensor state data responsive to at least a second sensed motion of said input device and wherein said second sensed motion is different than said first sensed motion; at least two finger-actuated switches sized and arranged so as to be selectively actuated by one or more fingers of said single hand while a user is simultaneously holding and moving the entire body of said housing in free space using said single hand, said at least two finger-actuated switches configured to generate switch state data responsive to selective actuation thereof; wherein said first arrangement of one or more sensors or said second arrangement of one or more sensors is disposed externally to said housing; and wireless communication circuitry configured to wirelessly communicate data to and from a wireless-compatible gaming console, said wireless communication circuitry comprising;
i) a microprocessor, ii) memory configured to store a unique identifier, iii) a wireless transmitter configured to transmit to said wireless-compatible gaming console one or more wireless signals comprising said unique identifier, at least a portion of said sensor state data and at least a portion of said switch state data, and iv) a wireless receiver configured to receive from said wireless-compatible gaming console one or more wireless signals comprising selected relevant gaming information. - View Dependent Claims (45, 46, 47, 48, 49, 50)
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Specification