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Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

  • US 9,707,482 B2
  • Filed: 01/11/2016
  • Issued: 07/18/2017
  • Est. Priority Date: 04/12/2006
  • Status: Active Grant
First Claim
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1. A game server comprising:

  • a. a memory for storing an application, the application configured for;

    i. coupling to a plurality of mobile devices;

    ii. grouping the plurality of mobile devices into a set of cohorts; and

    iii. sending a lockout signal at an appropriate time based on an amount of delay to prevent users from submitting a response to a game of skill or chance or other entertainment; and

    b. a processor for processing the application.

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