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Gesture input interface for gaming systems

  • US 9,710,996 B2
  • Filed: 04/19/2016
  • Issued: 07/18/2017
  • Est. Priority Date: 02/14/2014
  • Status: Active Grant
First Claim
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1. A method for controlling a wagering gaming apparatus, the method comprising acts of:

  • rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player;

    receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus;

    analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and

    causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component;

    wherein the location comprises a sequence of locations of the at least one anatomical feature of the player, and wherein analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises;

    analyzing at least one aspect of a motion of the at least one anatomical feature of the player, the motion corresponding to the sequence of locations, the at least one aspect being selected from a group consisting of;

    distance, direction, speed, and acceleration; and

    wherein analyzing at least one aspect of a motion of the at least one anatomical feature of the player comprises;

    obtaining at least one measurement for the at least one aspect of the motion of the at least one anatomical feature of the player;

    determining whether the at least one measurement exceeds at least one selected threshold; and

    identifying the input command associated with the at least one game component based on a determination that the at least one measurement exceeds the at least one selected threshold.

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