×

System and method for providing a quest from a probability item bundle in an online game

  • US 9,717,986 B1
  • Filed: 06/19/2014
  • Issued: 08/01/2017
  • Est. Priority Date: 06/19/2014
  • Status: Active Grant
First Claim
Patent Images

1. A system for providing a quest from a probability item bundle in an online game, the system comprising:

  • one or more physical computer processors configured by machine-readable instructions to;

    execute an instance of the online game, and to implement the instance of the online game to facilitate participation of users in gameplay of the online game, via client computing platforms;

    maintain inventories of virtual items under control of the users, and to store associations between the users and the virtual items under their control;

    effectuate presentation to the users, through a shop interface, offers to sell probability item bundles, individual ones of the probability item bundles being associated, via the one or more physical computer processors, with sets of potential awards for the online game, the probability item bundles including a first probability item bundle being associated, via the one or more physical computer processors, with a first set of potential awards, the first set of potential awards including a first potential award and a second potential award, the first potential award including access to a first quest in the online game;

    wherein the potential awards in the sets of potential awards are associated, via the one or more physical computer processors, with different award distribution probabilities such that the first potential award is associated, via the one or more physical computer processors, with a first award distribution probability and the second potential award is associated with a second award distribution probability;

    wherein purchase of the probability item bundles by the users results in addition, via the one or more physical computer processors, of purchased probability item bundles to the inventories of the users such that responsive to purchase of the first probability item bundle by a first user, the first probability item bundle is added to a first inventory of virtual items under control of the first user; and

    receive activation requests from the users for the purchased probability item bundles under user controlled inventories, and to stochastically distribute the potential awards to the users in accordance with the award distribution probabilities associated with the potential awards such that, in response to receiving an activation request from the first user for the first probability item bundle subsequent to purchase of the first probability item bundle by the first user, one of the potential awards is stochastically selected from the first set of potential awards in accordance with the award distribution probabilities associated with the potential awards such that the first potential award is selected, and to distribute the stochastically selected first potential award to the first user, and wherein responsive to the selection and distribution of the first potential award to the first user, the first user is provided with access, via the one or more physical computer processors, to the first quest in the online game.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×