×

Quality of experience reverse control for electronic games

  • US 9,717,991 B2
  • Filed: 03/06/2013
  • Issued: 08/01/2017
  • Est. Priority Date: 03/06/2013
  • Status: Expired due to Fees
First Claim
Patent Images

1. A method to manage an experience during play of an interactive electronic game, wherein the interactive electronic game comprises an interactive electronic game experience management module, the method comprising:

  • monitoring, by the interactive electronic game experience management module, a quality of experience (QoE) of the interactive electronic game, the QoE based at least in part on sensor readings from a physiological sensor that is configured to periodically monitor one or more physiological state(s) of a user while the user plays the interactive electronic game, and wherein the physiological sensor is communicatively coupled to the interactive electronic game;

    determining, by the interactive electronic game experience management module, when the QoE exceeds a first value;

    applying, by the interactive electronic game experience management module, a control action to the interactive electronic game in response to the determination that the QoE exceeds the first value, wherein applying the control action reduces the QoE of the interactive electronic game;

    determining, by the interactive electronic game experience management module, when the QoE falls below a second value; and

    terminating, by the interactive electronic game experience management module, the control action to the interactive electronic game in response to the determination that the QoE falls below the second value.

View all claims
  • 2 Assignments
Timeline View
Assignment View
    ×
    ×