System and method for facilitating a game through a primary client device and in-game content purchases through a mobile device
First Claim
1. A computing device configured to facilitate gameplay of a game through a primary client device and game-related purchases during the game through a mobile device separate from the primary client device, the computing device comprising:
- one or more processors configured by machine-readable instructions to;
communicate a primary display comprising information that facilitates visual presentation of a view of a game space to the primary client device, wherein the game accommodates content that is used during the game;
facilitate pairing of the mobile device and the primary client device via a local wireless or wired communication channel such that the mobile device and the primary client device are communicably coupled;
communicate one or more selectable sale offers for presentation to the user at the mobile device that is separate from the primary display on which the game space is presented and from the primary client device, the one or more selectable sale offers being for content in the game, and being presented during the game, such communication being enabled by the pairing of the mobile device and the primary client device via the local wireless or wired communication channel;
receive from the mobile device an indication to purchase at least one content being offered for sale during the game; and
integrate the at least one content responsive to the indication to purchase, the at least one content being integrated into the game during the game such that the primary display communicated to the primary client device incorporates the at least one content.
5 Assignments
0 Petitions
Accused Products
Abstract
The disclosure relates to systems and methods for communicating a primary display comprising information that facilitates visual presentation of a view of a game space to a primary client device and facilitating purchases of content for use in the game through a secondary client device such as a user'"'"'s smartphone. The system may include a game device that allows a user to play a video game or otherwise interact with a virtual environment using the primary client device and purchase content for use in the video game using a secondary client device while playing the video game using the primary client device. The purchased content may be integrated into the game space such that purchased content is available for use while the user is playing the video game.
45 Citations
18 Claims
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1. A computing device configured to facilitate gameplay of a game through a primary client device and game-related purchases during the game through a mobile device separate from the primary client device, the computing device comprising:
one or more processors configured by machine-readable instructions to; communicate a primary display comprising information that facilitates visual presentation of a view of a game space to the primary client device, wherein the game accommodates content that is used during the game; facilitate pairing of the mobile device and the primary client device via a local wireless or wired communication channel such that the mobile device and the primary client device are communicably coupled; communicate one or more selectable sale offers for presentation to the user at the mobile device that is separate from the primary display on which the game space is presented and from the primary client device, the one or more selectable sale offers being for content in the game, and being presented during the game, such communication being enabled by the pairing of the mobile device and the primary client device via the local wireless or wired communication channel; receive from the mobile device an indication to purchase at least one content being offered for sale during the game; and integrate the at least one content responsive to the indication to purchase, the at least one content being integrated into the game during the game such that the primary display communicated to the primary client device incorporates the at least one content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method of facilitating gameplay of a game through a primary client device and game-related purchases during the game through a mobile device separate from the primary client device, the method being implemented in a computer that includes one or more processors configured by machine-readable instructions, the method comprising:
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communicating, by the one or more processors, a primary display comprising information that facilitates visual presentation of a view of a game space to the primary client device, wherein the game accommodates content that is used during the game, such communication being enabled by the pairing of the mobile device and the primary client device via the local wireless or wired communication channel; facilitating pairing, by the one or more processors, the primary client device and the mobile device via a local wireless or wired communication channel such that the primary client device and the mobile device are communicably coupled; communicating, by the one or more processors, one or more selectable sale offers for presentation to the user at the mobile device that is separate from the primary display on which the game space is presented and from the primary client device, the one or more selectable sale offers being for content in the game, and being presented during the game; receiving, by the one or more processors, from the mobile device an indication to purchase at least one content being offered for sale during the game; and integrating, by the one or more processors, the at least one content responsive to the indication to purchase, the at least one content being integrated into the game during the game such that the primary display communicated to the primary client device incorporates the at least one content. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification