Bimanual integrative virtual rehabilitation systems and methods
First Claim
1. A method of providing therapy to a patient having a first arm, a first hand, a second arm and a second hand, comprising:
- executing a video game on a computer comprising a display and portraying action from the video game on the display, the action being viewable by the patient;
the patient holding a first component of a game controller in the first hand, manipulating an interface on the first component of the game controller with the first hand, and moving the first component of the game controller with the first hand and the first arm to control the video game;
the patient holding a second component of a game controller in the second hand, manipulating an interface on the second component of the game controller with the second hand, and moving the second component of the game controller with the second hand and the second arm to control the video game;
wherein the first component of the game controller is separate from the second component of the game controller and can be moved independently from the second component of the game controller;
the game controller sending one or more signals representative of a position of the interface on the first component, of a position of the interface on the second component, of a motion of the first component, and of a motion of the second component, wherein the signals are reported by the game controller to the computer; and
the computer analyzing the one or more signals and controlling the video game to control action portrayed on the display,wherein the action portrayed on the display comprises an avatar representative of the patient'"'"'s first hand, holding the first component of the game controller, and an avatar representative of the patient'"'"'s second hand, holding the second component of the game controller,wherein the patient'"'"'s first arm has a more limited range of movement than the patient'"'"'s second arm,wherein vertical and horizontal movement of the respective hand avatars on the display is adjusted according to a baseline of the patient'"'"'s motor capabilities such that a range of movement of the patient'"'"'s first arm is exaggerated to be substantially equal to a range of movement of the patient'"'"'s second arm.
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Accused Products
Abstract
Virtual rehabilitation serious games have gained increasing clinical acceptance in the therapy of large patient populations (stroke and traumatic brain injury). This is due to their ability to motivate the patient, as well as intrinsic large number of movement repetitions they generate. These repetitions are key to inducing brain plasticity and facilitating patient recovery. Unfortunately, bi-manual therapy, while potentially more efficacious, is less developed at this time. We present a novel system and method, for bi-manual game-based integrative therapy that combines physical and cognitive training in integrative game play sessions. It is built around the new Razer Hydra Game interface that track'"'"'s the patient'"'"'s arms in 3D and detects trigger pressing. A series of custom games designed to improve focusing, decision making (executive function), short term and long term memory, are played with progressive difficulty.
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Citations
20 Claims
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1. A method of providing therapy to a patient having a first arm, a first hand, a second arm and a second hand, comprising:
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executing a video game on a computer comprising a display and portraying action from the video game on the display, the action being viewable by the patient; the patient holding a first component of a game controller in the first hand, manipulating an interface on the first component of the game controller with the first hand, and moving the first component of the game controller with the first hand and the first arm to control the video game; the patient holding a second component of a game controller in the second hand, manipulating an interface on the second component of the game controller with the second hand, and moving the second component of the game controller with the second hand and the second arm to control the video game; wherein the first component of the game controller is separate from the second component of the game controller and can be moved independently from the second component of the game controller; the game controller sending one or more signals representative of a position of the interface on the first component, of a position of the interface on the second component, of a motion of the first component, and of a motion of the second component, wherein the signals are reported by the game controller to the computer; and the computer analyzing the one or more signals and controlling the video game to control action portrayed on the display, wherein the action portrayed on the display comprises an avatar representative of the patient'"'"'s first hand, holding the first component of the game controller, and an avatar representative of the patient'"'"'s second hand, holding the second component of the game controller, wherein the patient'"'"'s first arm has a more limited range of movement than the patient'"'"'s second arm, wherein vertical and horizontal movement of the respective hand avatars on the display is adjusted according to a baseline of the patient'"'"'s motor capabilities such that a range of movement of the patient'"'"'s first arm is exaggerated to be substantially equal to a range of movement of the patient'"'"'s second arm. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system of providing therapy to a patient having a first arm, a first hand, a second arm and a second hand, comprising:
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a computer; a video game executing on the computer; a display portraying action from the video game, the action being viewable by the patient; a game controller having a first hand-held component with a button and a trigger and a second hand-held component with a button and a trigger, wherein the first component is separate from the second component and can be moved independently from the second component; the game controller sending one or more signals representative of a position of the button and the trigger on the first component, of a position of the button and a trigger on the second component, of a motion of the first component, and of a motion of the second component wherein the motions are reported by the game controller to the computer; and the computer analyzing the one or more signals and controlling the video game to control action portrayed on the display, wherein the action portrayed on the display comprises an avatar representative of the patient'"'"'s first hand, holding the first component of the game controller, and an avatar representative of the patient'"'"'s second hand, holding the second component of the game controller, wherein the patient'"'"'s first arm has a more limited range of movement than the patient'"'"'s second arm, wherein vertical and horizontal movement of the respective hand avatars on the display is adjusted according to a baseline of the patient'"'"'s motor capabilities such that a range of movement of the patient'"'"'s first arm is exaggerated to be substantially equal to a range of movement of the patient'"'"'s second arm. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification