Method for implementing a computer game
First Claim
1. A computer implemented method for controlling the view of a gameboard for a computer game on a display of a computing device comprising one or more processors by executing computer code on said one or more processors to perform the steps of:
- controlling the display to electronically display computer game graphics of the gameboard with multiple game elements that are removed when matched by drawing on the display the multiple game elements in a series of rows and columns, wherein the gameboard comprises more rows than are displayed on the display at any one time;
controlling the display so as to show at least one or said game elements moving down the gameboard to fill gaps;
configuring at least one of said processors to determine that none of said multiple game elements satisfy a match condition; and
in response to determining that none of said multiple game elements satisfy a match condition, scrolling the electronic display of the game graphics of the gameboard down and removing game elements of a top row of game elements from the gameboard.
1 Assignment
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of colored blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.
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Citations
40 Claims
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1. A computer implemented method for controlling the view of a gameboard for a computer game on a display of a computing device comprising one or more processors by executing computer code on said one or more processors to perform the steps of:
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controlling the display to electronically display computer game graphics of the gameboard with multiple game elements that are removed when matched by drawing on the display the multiple game elements in a series of rows and columns, wherein the gameboard comprises more rows than are displayed on the display at any one time; controlling the display so as to show at least one or said game elements moving down the gameboard to fill gaps; configuring at least one of said processors to determine that none of said multiple game elements satisfy a match condition; and in response to determining that none of said multiple game elements satisfy a match condition, scrolling the electronic display of the game graphics of the gameboard down and removing game elements of a top row of game elements from the gameboard. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A computer implemented method for controlling the display of a computing device adapted to play a computer game, said computing device comprising one or more processors and a display, said method being performed by executing computer code on said one or more processors to perform the steps of:
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controlling the display to electronically display computer game graphics of a gameboard with multiple first game elements that are removed when matched by drawing on the display said multiple first game elements in a series of rows and columns, said first game elements supporting an object; controlling the display to electronically display a number of second game elements associated with said object; upon at least some of said first game elements supporting the object being matched and removed, controlling the display to display the object hanging unsupported; controlling at least one of said processors to determine that a predetermined time period has expired, wherein said predefined time period is dependent upon the number of said second game elements associated with said object; and in response to determining that said predetermined time period has expired, controlling the display to electronic display said object falling down the gameboard and removing one or more first game elements in its path, wherein the number of first game elements removed is dependent upon physics properties of the object. - View Dependent Claims (35, 36, 37, 38, 39)
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40. A computing device adapted to play a computer game, the device including a processor, a memory, a display, a touch screen or a cursor based input device, and computer code stored in device memory or on a remote server and executable by the device processor or a remote processor, and in which said one or more processors execute said computer code to perform the steps of:
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controlling the display to electronically display computer game graphics of a gameboard with multiple game elements that are removed when matched by drawings on the display the multiple game elements in a series of rows and columns, wherein the gameboard comprises more rows than are displayed on the display at any one time as irregularly arranged columns of coloured blocks; controlling the display so as to show at least one of said game elements moving down the gameboard to fill gaps; controlling the processor to determine that none of said multiple game elements satisfy a match condition; and in response to determining that none of said multiple game elements satisfy a match condition, scrolling the electronic display of the game graphics of the gameboard down and removing game elements of a top row of game elements from the gameboard.
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Specification