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Controlling method of a gaming machine

  • US 9,728,044 B2
  • Filed: 05/30/2008
  • Issued: 08/08/2017
  • Est. Priority Date: 04/27/2005
  • Status: Active Grant
First Claim
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1. A method of controlling a gaming machine including a processor, a memory storing executable instructions and data tables, and an image display device that comprises a touch panel input device configured to detect player contact positions, the method comprising:

  • displaying a determined image including a character image on the image display device before a game commences, the character image comprising a plurality of contact regions;

    determining whether a game value has been inserted into the gaming machine;

    determining whether the game value is valid;

    determining whether a contact on the character image is conducted by a player contacting the touch panel input device before the game commences and after it is determined that the game value has been inserted and is valid;

    determining which contact region among the plurality of contact regions of the character image has been contacted by the player'"'"'s contact with the touch panel input device;

    determining a contact mode of a plurality of possible contact modes;

    selecting a behavior pattern of the character image from the memory, wherein the memory stores a plurality of region tables, a plurality of behavior pattern tables, and data describing relations between the region tables and the behavior pattern tables, wherein the behavior pattern is selected based on the determined contact region and the determined contact mode; and

    paying out any award earned by the player based on a result of the game.

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