Multi-platform gaming systems and methods
First Claim
1. A gaming system for providing an interactive gaming experience carried out in both a physical play environment and a computer-simulated play environment, said gaming system comprising:
- a first game module comprising computer-executable instructions that instruct a first computer to carry out a first interactive gaming experience conducted within a physical play environment wherein a radiofrequency (RF) identification device is used to track the physical locations or movements of a game participant within said physical play environment, and wherein said first game module causes said first computer to generate a first selection of game progress information for said game participant in accordance with said first interactive gaming experience;
a second game module comprising computer-executable instructions that instruct a second computer to carry out a second interactive gaming experience conducted within a computer-simulated play environment displayed on a handheld gaming device, and wherein said second game module causes said second computer to generate a second selection of game progress information for said game participant in accordance with said second interactive gaming experience; and
a network-accessible data storage system that receives, via a computer network connection, said first selection of game progress information from said first computer and said second selection of game progress information from said second computer, and wherein said data storage system creates or update an overall progress record for said game participant based at least in part on said first and second selections of game progress information and a unique, identifier corresponding to said RF, identification device.
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Accused Products
Abstract
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant'"'"'s performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
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Citations
20 Claims
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1. A gaming system for providing an interactive gaming experience carried out in both a physical play environment and a computer-simulated play environment, said gaming system comprising:
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a first game module comprising computer-executable instructions that instruct a first computer to carry out a first interactive gaming experience conducted within a physical play environment wherein a radiofrequency (RF) identification device is used to track the physical locations or movements of a game participant within said physical play environment, and wherein said first game module causes said first computer to generate a first selection of game progress information for said game participant in accordance with said first interactive gaming experience; a second game module comprising computer-executable instructions that instruct a second computer to carry out a second interactive gaming experience conducted within a computer-simulated play environment displayed on a handheld gaming device, and wherein said second game module causes said second computer to generate a second selection of game progress information for said game participant in accordance with said second interactive gaming experience; and a network-accessible data storage system that receives, via a computer network connection, said first selection of game progress information from said first computer and said second selection of game progress information from said second computer, and wherein said data storage system creates or update an overall progress record for said game participant based at least in part on said first and second selections of game progress information and a unique, identifier corresponding to said RF, identification device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for providing an interactive gaming experience carried out in both a physical play environment and a computer-simulated play environment, said method comprising:
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configuring a first computer via computer-executable instructions to carry out a first interactive gaming experience conducted within a physical play environment wherein a machine-readable identification device worn by a game participant pis used to track the physical locations or movements of said game participant within said physical play environment, and wherein said first computer generates a first selection of game progress information for said game participant in accordance with said first interactive gaming experience; configuring a second computer via computer-executable instructions to carry out a second interactive gaming experience conducted within a computer-simulated play environment displayed on a handheld gaming device, and wherein said second computer generates a second selection of game progress information for said game participant in accordance with said second interactive gaming experience; and configuring a network-accessible data storage system to;
(i) receive, via a computer network connection, said first selection of game progress information from said first computer and said second selection of game progress information from said second computer, and (ii) create or update an overall progress record for said game participant based at least in part on said first and second selections of game progress information and a unique identifier corresponding to said, machine-readable identification device. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for providing an interactive entertainment experience carried out in both a physical play environment and a computer-simulated play environment, said method comprising:
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providing a radiofrequency (RF) identification device that is worn by a participant while participating in said interactive entertainment experience, said RF identification device comprising a unique identifier; providing a plurality of play elements at different locations within a physical play environment that enable said participant to play a first game by moving from location to location within said physical play environment; providing a corresponding plurality of RF transceivers at said different locations within said physical play environment, and configuring said plurality of RF transceivers to wirelessly communicate with, said RF identification device to thereby ascertain said unique identifier at said different locations within said physical play environment; generating a first selection of game progress information for said participant in said first game based at least in part on ascertaining said unique identifier at said different locations within said physical play environment; configuring a handheld gaming device to carry out a second game conducted within a computer-simulated play environment displayed on said handheld gaming device, and to generate a second selection of game progress information for said participant in said second game; and configuring a network-accessible data storage system to;
(i) receive, via a computer network connection, said first and second selections of game progress information, and (ii) create or update an overall progress record for said participant based at least in part on said first and second selections of game progress information and said unique identifier. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification