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Mobile device interface for online games

  • US 9,731,198 B2
  • Filed: 09/26/2011
  • Issued: 08/15/2017
  • Est. Priority Date: 06/24/2010
  • Status: Active Grant
First Claim
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1. A system, comprising:

  • a data store of game state information corresponding to one or more instances of a computer-implemented game;

    a mobile server comprising one or more hardware processors that are in communication with the data store and that are configured to implement a mobile user interface on a mobile client device and to provide player access via the mobile client device to a plurality of mobile in-game actions that includes a first set of in-game actions related to a game event, the first set of in-game actions cumulatively performable responsive to a common player command and cumulatively resulting in occurrence of the game event when the first set of in-game actions are performed in a particular instance of the computer-implemented game via the mobile client device, each in-game action comprising a player-controlled action performed within a game after a start of gameplay by a corresponding player, each mobile in-game action being represented by display of one or more display elements via a graphical user interface on the mobile client device; and

    an Internet server comprising at least one hardware processor device that is in communication with the data store and that is configured to implement a browser on a client system and to provide access via the client system to a plurality of browser in-game actions that includes a second set of in-game actions related to the game event, wherein the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event, the second set of in-game actions separately performable responsive to a respective player command and cumulatively resulting in the game event when the second set of in-game actions are performed in the particular instance of the computer-implemented game on the browser, wherein the mobile server is configured such that at least a portion of the second set of in-game actions is unavailable to the player for separate performance via the mobile client device.

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