Mobile device interface for online games
First Claim
Patent Images
1. A system, comprising:
- a data store of game state information corresponding to one or more instances of a computer-implemented game;
a mobile server comprising one or more hardware processors that are in communication with the data store and that are configured to implement a mobile user interface on a mobile client device and to provide player access via the mobile client device to a plurality of mobile in-game actions that includes a first set of in-game actions related to a game event, the first set of in-game actions cumulatively performable responsive to a common player command and cumulatively resulting in occurrence of the game event when the first set of in-game actions are performed in a particular instance of the computer-implemented game via the mobile client device, each in-game action comprising a player-controlled action performed within a game after a start of gameplay by a corresponding player, each mobile in-game action being represented by display of one or more display elements via a graphical user interface on the mobile client device; and
an Internet server comprising at least one hardware processor device that is in communication with the data store and that is configured to implement a browser on a client system and to provide access via the client system to a plurality of browser in-game actions that includes a second set of in-game actions related to the game event, wherein the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event, the second set of in-game actions separately performable responsive to a respective player command and cumulatively resulting in the game event when the second set of in-game actions are performed in the particular instance of the computer-implemented game on the browser, wherein the mobile server is configured such that at least a portion of the second set of in-game actions is unavailable to the player for separate performance via the mobile client device.
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Accused Products
Abstract
The present disclosure generally relates to games and applications in general, and in particular to computer-implemented online games playable on mobile device. The computer-implemented online game may be played via a mobile user interface or via a browser. The mobile user interface may allow access to a first set of in-game actions related to a game event, and the browser may allow access to a second set of in-game actions related to the game event, where the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event.
21 Citations
22 Claims
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1. A system, comprising:
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a data store of game state information corresponding to one or more instances of a computer-implemented game; a mobile server comprising one or more hardware processors that are in communication with the data store and that are configured to implement a mobile user interface on a mobile client device and to provide player access via the mobile client device to a plurality of mobile in-game actions that includes a first set of in-game actions related to a game event, the first set of in-game actions cumulatively performable responsive to a common player command and cumulatively resulting in occurrence of the game event when the first set of in-game actions are performed in a particular instance of the computer-implemented game via the mobile client device, each in-game action comprising a player-controlled action performed within a game after a start of gameplay by a corresponding player, each mobile in-game action being represented by display of one or more display elements via a graphical user interface on the mobile client device; and an Internet server comprising at least one hardware processor device that is in communication with the data store and that is configured to implement a browser on a client system and to provide access via the client system to a plurality of browser in-game actions that includes a second set of in-game actions related to the game event, wherein the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event, the second set of in-game actions separately performable responsive to a respective player command and cumulatively resulting in the game event when the second set of in-game actions are performed in the particular instance of the computer-implemented game on the browser, wherein the mobile server is configured such that at least a portion of the second set of in-game actions is unavailable to the player for separate performance via the mobile client device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method, comprising:
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storing game state information corresponding to one or more instances of a computer-implemented game; implementing, using a mobile server in communication with the data store, a mobile user interface on a mobile client device, the mobile server implemented using at least one of one or more hardware processors and configured to provide player access via the mobile client device to a plurality of mobile in-game actions that includes a first set of in-game actions related to a game event, the first set of in-game actions cumulatively performable responsive to a common player command and cumulatively resulting in occurrence of the game event when the first set of in-game actions are performed in a particular instance of the computer-implemented game via the mobile client device, each in-game action comprising a player-controlled action performed within a game after a start of gameplay by a corresponding player, each mobile in-game action being represented by display of one or more display elements via a graphical user interface on the mobile client device; and implementing, using an Internet server in communication with the data store, a browser on a client system, the client system implemented using at least one of the one or more hardware processors and configured to provide access via the client system to a plurality of browser in-game actions that includes a second set of in-game actions related to the game event, wherein the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event, the second set of in-game actions separately performable responsive to a respective player command and cumulatively resulting in the game event when the second set of in-game actions are performed in the particular instance of the computer-implemented game on the browser, wherein the mobile server is configured such that at least a portion of the second set of in-game actions is unavailable to the player for separate performance via the mobile client device. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
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storing game state information corresponding to one or more instances of a computer-implemented game; implementing, using a mobile server in communication with the data store, a mobile user interface on a mobile client device, the mobile server configured to provide player access via the mobile client device to a plurality of mobile in-game actions that includes a first set of in-game actions related to a game event, the first set of in-game actions cumulatively performable responsive to a common player command and cumulatively resulting in occurrence of the game event when the first set of in-game actions are performed in a particular instance of the computer-implemented game via the mobile client device, each in-game action comprising a player-controlled action performed within a game after a start of gameplay by a corresponding player, each mobile in-game action being represented by display of one or more display elements via a graphical user interface on the mobile client device, and implementing, using an Internet server in communication with the data store, a browser on a client system, the client system configured to provide access via the client system to a plurality of browser in-game actions that includes a second set of in-game actions related to the game event, wherein the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event, the second set of in-game actions separately performable responsive to a respective player command and cumulatively resulting in the game event when the second set of in-game actions are performed in the particular instance of the computer-implemented game on the browser, wherein the mobile server is configured such that at least a portion of the second set of in-game actions is unavailable to the player for separate performance via the mobile client device. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification