Methods of playing video games
First Claim
Patent Images
1. A method of playing a video game, comprising:
- commencing a video game using data stored on a first item of media, the first item of media configured to be received and read by a first media device;
selecting a character for play in the video game using data stored on a second item of media, the second item of media configured to be read by a second media device when the second item of media is located in proximity to the second media device for a predetermined period of time;
manipulating the character in the video game;
upon reaching a particular point in the game, modifying an attribute of the character using data stored on a third item of media, the third item of media configured to be read by the second media device when the third item of media is located in proximity to the second media device for a predetermined period of time; and
updating information relating to the character on the second item of media by relocating the second item of media in proximity to the second media device after locating the third item of media in proximity to the second media device to cause data representing the modified attribute of the character to be sent back to the second item of media.
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Accused Products
Abstract
Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.
306 Citations
17 Claims
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1. A method of playing a video game, comprising:
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commencing a video game using data stored on a first item of media, the first item of media configured to be received and read by a first media device; selecting a character for play in the video game using data stored on a second item of media, the second item of media configured to be read by a second media device when the second item of media is located in proximity to the second media device for a predetermined period of time; manipulating the character in the video game; upon reaching a particular point in the game, modifying an attribute of the character using data stored on a third item of media, the third item of media configured to be read by the second media device when the third item of media is located in proximity to the second media device for a predetermined period of time; and updating information relating to the character on the second item of media by relocating the second item of media in proximity to the second media device after locating the third item of media in proximity to the second media device to cause data representing the modified attribute of the character to be sent back to the second item of media. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of playing a video game, the video game including a video game console having a first media device and a second media device, a first item of media, a second item of media, and a third item of media, the method comprising:
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causing the first item of media to be read by the first media device, the first item of media including instructions defining a video game; locating the second item of media in proximity to the second media device for a predetermined period of time, the second media device reading the second item of media when the second item of media is in proximity to the second media device, the second item of media including data relating to a character in the video game, the second item of media being different than the first item of media, the reading the second item of media occurring at a first point of time during the video game; locating the third item of media in proximity to the second media device for a predetermined period of time, the second media device reading the third item of media when the third item of media is in proximity to the second media device, the third item of media including data relating to an attribute of the character in the video game, the reading the third item of media occurring at a second point of time during the video game after the first point of time during the video game; and relocating the second item of media in proximity to the second media device for a predetermined period of time, the second media device re-reading the second item of media when the second item of media is in proximity to the second media device, the relocating of the second item of media occurring at a third point of time during the video game after the second point of time during the video game. - View Dependent Claims (10, 11, 12, 13)
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14. A method of playing a video game on a video game console, the video game console including a first media device and a second media device, comprising:
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positioning a first media proximate to the first media device for a predetermined period of time during a video game, the first media including instructions for a video game; positioning a second media proximate to the second media device for a predetermined period of time during a video game, the second media including data relating to a character, the data on the second media being read by the second media device and used in the video game when the second media is positioned proximate to the second media device; positioning a third media proximate to the second media device for a predetermined period of time during the video game, the third media including data relating to an attribute of the character, the data on the third media being read by the second media device when the third media is positioned proximate to the second media device at a point in time after the positioning a second media proximate to the second media device; and positioning a fourth media proximate to the second media device for a predetermined period of time during the video game, the fourth media including data relating to a modification of the attribute of the character, the data on the fourth media being read by the second media device when the fourth media is positioned proximate to the second media device at a point in time after the positioning a third media proximate to the second media device. - View Dependent Claims (15, 16, 17)
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Specification