Sound localization for user in motion
First Claim
1. A method for simulating a source of sound, the method comprising:
- determining, by a computer, a location in physical space of a head of a user, wherein the location is determined by capturing images by a camera of the physical space in which a user is located and identifying light from at least one light emitting diode (LED) disposed on the head of the user;
determining, by the computer, a sound for delivery to two speakers worn by the user;
determining, by the computer, an emanating location in the physical space for the sound;
establishing, by the computer, acoustic signals for each speaker based on the location in the physical space of the head, the sound, the emanating location in the physical space, and auditory characteristics of the user, wherein the auditory characteristics of the user are identified based on a calibration process, the calibration process is configured to generate one or more sounds in the physical space and a user is requested to respond by moving a controller having a light proximate to where the user perceives the sound to be emanating, the camera identifying positions of the controller when moved by the user, the response of moving the controller and the generated one more sounds used to identify the auditory characteristics of the user, and wherein the acoustic signals are established to simulate for the user that the sound originates at the emanating location in the physical space when the acoustic signals are played by the two speakers; and
transmitting, by the computer, the acoustic signals to the two speakers.
1 Assignment
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Accused Products
Abstract
Methods, apparatus, and computer programs for simulating the source of sound are provided. One method includes operations for determining a location in space of the head of a user utilizing face recognition of images of the user. Further, the method includes an operation for determining a sound for two speakers, and an operation for determining an emanating location in space for the sound, each speaker being associated with one ear of the user. The acoustic signals for each speaker are established based on the location in space of the head, the sound, the emanating location in space, and the auditory characteristics of the user. In addition, the acoustic signals are transmitted to the two speakers. When the acoustic signals are played by the two speakers, the acoustic signals simulate that the sound originated at the emanating location in space.
21 Citations
7 Claims
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1. A method for simulating a source of sound, the method comprising:
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determining, by a computer, a location in physical space of a head of a user, wherein the location is determined by capturing images by a camera of the physical space in which a user is located and identifying light from at least one light emitting diode (LED) disposed on the head of the user; determining, by the computer, a sound for delivery to two speakers worn by the user; determining, by the computer, an emanating location in the physical space for the sound; establishing, by the computer, acoustic signals for each speaker based on the location in the physical space of the head, the sound, the emanating location in the physical space, and auditory characteristics of the user, wherein the auditory characteristics of the user are identified based on a calibration process, the calibration process is configured to generate one or more sounds in the physical space and a user is requested to respond by moving a controller having a light proximate to where the user perceives the sound to be emanating, the camera identifying positions of the controller when moved by the user, the response of moving the controller and the generated one more sounds used to identify the auditory characteristics of the user, and wherein the acoustic signals are established to simulate for the user that the sound originates at the emanating location in the physical space when the acoustic signals are played by the two speakers; and transmitting, by the computer, the acoustic signals to the two speakers. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for simulating a source of sound in a virtual space, the method comprising:
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tracking, by a computer, a location in physical space of a head of a user, wherein the location is determined by capturing images by a camera, controlled by the computer, of the physical space in which a user is located and identifying light from at least one light emitting diode (LED) disposed on the head of the user for facilitating said tracking; determining, by the computer, a sound for delivery to headphones worn by the user; determining, by the computer, an emanating location in virtual space rendered on a screen for the sound; establishing, by the computer, acoustic signals for the headphones based on the location in the physical space of the head, the emanating location in the virtual space, and auditory characteristics of the user, wherein the auditory characteristics of the user are determined based on a calibration process for the user, the calibration process is configured to generate one or more audio cues in the virtual space and a user is requested to respond by moving a controller having a light proximate to where the user perceives the sound to be emanating, the camera identifying positions of the controller when moved by the user and positions of the head of the user, and wherein the acoustic signals are established to simulate for the user that the sound originates at the emanating location in the virtual space when the acoustic signals are output by the headphones; and transmitting, by the computer, the acoustic signals to the headphones.
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Specification