Electronic circle game system
First Claim
1. A projected display-interactive input mechanism comprising:
- a scanning mechanism configured to selectively scan at least some objects placed within a three-dimensional space over at least one input region on a first side of a display surface coincident with a display projected onto the first side of the display surface, in which one or more users may provide physical input to affect a display state;
a light-emitting boundary definition mechanism configured to define the at least one input region;
an input identification mechanism configured to identify an input represented by a scanned object scanned by the scanning mechanism, and associate the input with at least one user corresponding to the at least one input region in which the scanned object was scanned; and
a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism, and information regarding an input region the scanned object was scanned in.
1 Assignment
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Accused Products
Abstract
A scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players. Each of the input regions is a portion of the playing surface in which a corresponding player subset is to provide physical input (such as rolling dice, playing cards, or placing game pieces, and so forth) to affect game state. A scanning mechanism scans objects placed within the input regions, while a communication mechanism communicates information regarding the scanned object. The information might, for example, be communicated to affect an electronic game state maintained in another device or distributed across multiple devices.
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Citations
20 Claims
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1. A projected display-interactive input mechanism comprising:
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a scanning mechanism configured to selectively scan at least some objects placed within a three-dimensional space over at least one input region on a first side of a display surface coincident with a display projected onto the first side of the display surface, in which one or more users may provide physical input to affect a display state; a light-emitting boundary definition mechanism configured to define the at least one input region; an input identification mechanism configured to identify an input represented by a scanned object scanned by the scanning mechanism, and associate the input with at least one user corresponding to the at least one input region in which the scanned object was scanned; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism, and information regarding an input region the scanned object was scanned in. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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2. A projected display-interactive input mechanism comprising:
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a light-emitting boundary definition mechanism configured to selectively define one or more input regions, each of the one or more input regions being a region on an opaque display surface onto which a display is projected, with which a corresponding user subset of one or more users is to provide physical input on or adjacent to the opaque display surface to affect a state of the display; a scanning mechanism configured to selectively scan at least some objects placed within the one or more input regions, the scanning mechanism configured to scan the one or more input regions; a light-emitting boundary definition mechanism configured to define the one or more input regions on and/or adjacent to the opaque display surface; an input identification mechanism configured to identify an input represented by a scanned object positioned on or adjacent to the opaque display surface and scanned by the scanning mechanism, and associate the input with at least one user corresponding to the one or more input regions in which the scanned object was scanned; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism.
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3. A projected display-interactive input mechanism comprising:
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a scanning mechanism configured to scan at least some objects placed within a three-dimensional space on at least one input region coincident with a projected display and with which one or more users may interact, the at least one input region being a region on a first side of a display surface onto which the projected display is projected and within which one or more users may provide physical input to affect a display state; a light-emitting boundary definition mechanism configured to define the at least one input region over the first side of the display surface laterally coincident with the projected display; an input identification mechanism configured to identify an input represented by a scanned object on or adjacent to the first side of the display surface scanned by the scanning mechanism, and associate the input with at least one user corresponding to the at least one input region in which the scanned object was scanned; and a communication mechanism for communicating information regarding scanned objects scanned by the scanning mechanism. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification