Method and apparatus for simulating a gaming event
First Claim
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1. An apparatus for simulating a gaming event, comprising:
- an inertial measurement unit (“
IMU”
) associated with a handheld gaming device that is configured to detect and generate rate of acceleration data and angular rotation data regarding said handheld gaming movement;
a processor positioned in said handheld gaming device in data communication with said IMU so as to receive said generated acceleration data and said angular rotation data;
wherein said processor is programmed to use said generated acceleration data and said angular rotation data to determine current path data related to the motion of said gaming device; and
an optics assembly associated with said handheld gaming device that includes an image sensor in data communication with said IMU and said processor and that includes an image target member displaced from said image sensor, said image sensor configured to generate image target data indicative of a spatial position of said image target member;
wherein said processor is programmed to use said generated acceleration and angular rotation data and said generated image target data to determine a virtual trajectory of said image target virtually impacted by said motion of said handheld gaming device.
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Abstract
An electronics module in a gaming device includes an inertial measurement unit (“IMU”) for detecting acceleration motion, angular movements, and an optics assembly to optimally calculate a moment of impact and to predict a virtual trajectory of a virtual golf ball or other hypothetical object. The virtual trajectory of the target object may be displayed on a display screen either on the gaming device itself, on a computer, or on a television display. A haptics member, such as a vibration or sound element is positioned in the shaft housing and actuated to simulate a ball impact when the shaft housing is indicative of a swing.
24 Citations
20 Claims
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1. An apparatus for simulating a gaming event, comprising:
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an inertial measurement unit (“
IMU”
) associated with a handheld gaming device that is configured to detect and generate rate of acceleration data and angular rotation data regarding said handheld gaming movement;a processor positioned in said handheld gaming device in data communication with said IMU so as to receive said generated acceleration data and said angular rotation data; wherein said processor is programmed to use said generated acceleration data and said angular rotation data to determine current path data related to the motion of said gaming device; and an optics assembly associated with said handheld gaming device that includes an image sensor in data communication with said IMU and said processor and that includes an image target member displaced from said image sensor, said image sensor configured to generate image target data indicative of a spatial position of said image target member; wherein said processor is programmed to use said generated acceleration and angular rotation data and said generated image target data to determine a virtual trajectory of said image target virtually impacted by said motion of said handheld gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for simulating a gaming event, comprising:
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detecting and generating rate of acceleration data and angular rotation data via an inertial measurement unit (“
IMU”
) that is associated with a handheld gaming device;using said generated acceleration data and said angular rotation data to determine current path data related to the motion of said gaming device; generating image target data indicative of a spatial position of an image target member via an optics assembly associated with said gaming device, said optics assembly including an image sensor in data communication with said IMU and said processor and that includes an image target member displaced from said image sensor, said image sensor configured to; using said generated acceleration and angular rotation data and said generated image target data to determine a virtual trajectory of said image target member virtually impacted by said motion of said handheld gaming device. - View Dependent Claims (17, 18, 19, 20)
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Specification