Score-based game system determining whether use of game data is permitted based on a threshold, server, program, and game method for such system
First Claim
1. A game system comprising:
- one or more memories storing one or more software components; and
one or more processors, when executing the one or more software components, configured to at least;
generate game data, which is to be used in a game progression, based on player'"'"'s instruction information input to a first terminal of a plurality of terminals;
make the game progression, using the game data generated;
calculate a score of a playing result based on a degree of coincidence between an operation instruction indicated by an object and an operation made by a player, wherein the object is an image that moves to cross a reference image on a display, and the image indicates operation instructions of an operation position, an operation type, and an operation timing of a player'"'"'s operation;
compare the score of the playing result with a score threshold;
determine whether the game data is valid or invalid, based on whether the score of the playing result exceeds the score threshold;
determine whether the game data is permitted or prohibited to be used by at least a terminal other than the first terminal of the plurality of terminals, based on whether the game data is valid or invalid; and
control the prohibition of use of the game data, based on the determination of whether the game data is permitted or prohibited to be used.
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Accused Products
Abstract
A game system includes a generating unit that generates game data used in progression through a game, based on player'"'"'s instruction information input to a first terminal of a plurality of terminals. The system also includes a progression unit that makes the game progression, using the game data generated by the generating unit. The system also includes a determining unit that makes a determination regarding prohibition of use of the game data by at least a terminal other than the first terminal of the plurality of terminals, based on at least one playing result for a player that plays the game that the progression unit progresses using the game data generated by the generating unit based on the player'"'"'s instruction information. The system also includes a control unit that controls the prohibition of use of the game data, based on the result of the determination by the determining unit.
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Citations
18 Claims
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1. A game system comprising:
- one or more memories storing one or more software components; and
one or more processors, when executing the one or more software components, configured to at least;generate game data, which is to be used in a game progression, based on player'"'"'s instruction information input to a first terminal of a plurality of terminals; make the game progression, using the game data generated; calculate a score of a playing result based on a degree of coincidence between an operation instruction indicated by an object and an operation made by a player, wherein the object is an image that moves to cross a reference image on a display, and the image indicates operation instructions of an operation position, an operation type, and an operation timing of a player'"'"'s operation; compare the score of the playing result with a score threshold; determine whether the game data is valid or invalid, based on whether the score of the playing result exceeds the score threshold; determine whether the game data is permitted or prohibited to be used by at least a terminal other than the first terminal of the plurality of terminals, based on whether the game data is valid or invalid; and control the prohibition of use of the game data, based on the determination of whether the game data is permitted or prohibited to be used. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
- one or more memories storing one or more software components; and
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17. A game method comprising:
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generating game data for use in progressing through a game, based on player'"'"'s instruction information input to a first terminal of a plurality of terminals; progressing through the game using the generated game data; calculating a score of a playing result based on a degree of coincidence between an operation instruction indicated by an object and an operation made by a player, wherein the object is an image that moves to cross a reference image on a display, and the image indicates operation instructions of an operation position, an operation type, and an operation timing of a player'"'"'s operation; comparing the score of the playing result with a score threshold; determining whether the game data is valid or invalid, based on whether the score of the playing result exceeds the score threshold; determining whether the game data is permitted or prohibited to be used by at least a terminal other than the first terminal of the plurality of terminals, based on whether the game data is valid or invalid; and controlling the prohibition of use of the game data, based on the determination of whether the game data is permitted or prohibited to be used.
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18. A non-transitory computer-readable storing medium that stores a program to be executed to perform a game method, the game method comprising:
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generating game data for use in progressing through a game, based on player'"'"'s instruction information input to a first terminal of a plurality of terminals; progressing through the game using the generated game data; calculating a score of a playing result based on a degree of coincidence between an operation instruction indicated by an object and an operation made by a player, wherein the object is an image that moves to cross a reference image on a display, and the image indicates operation instructions of an operation position, an operation type, and an operation timing of a player'"'"'s operation; comparing the score of the playing result with a score threshold; determining whether the game data is valid or invalid, based on whether the score of the playing result exceeds the score threshold; determining whether the game data is permitted or prohibited to be used by at least a terminal other than the first terminal of the plurality of terminals, based on whether the game data is valid or invalid; and controlling the prohibition of use of the game data, based on the determination of whether the game data is permitted or prohibited to be used.
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Specification