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Asynchronous persistent group bonus game

  • US 9,741,205 B2
  • Filed: 03/13/2013
  • Issued: 08/22/2017
  • Est. Priority Date: 11/16/2009
  • Status: Active Grant
First Claim
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1. A method for playing an asynchronous persistent group bonus game that is initiated on at least one of a plurality of gaming machines configured to accept a wager from a player to play a game of chance, each of the plurality of gaming machines including at least one processor, the method comprising:

  • initiating the asynchronous persistent group bonus game;

    receiving a wager detected by a bill acceptor of at least one of the plurality of gaming machines;

    initiating a primary game of chance on the at least one gaming machine based on the wager detected by the bill acceptor;

    determining, by the at least one processor, whether a bonus event is triggered by the primary game of chance;

    transmitting a bonus game session request to a bonus server to play a bonus game session;

    displaying and initiating the bonus game session for play by the player, the bonus game session instantiated in an asynchronous persistent group bonus game on a display if it is determined that the bonus event is triggered;

    updating the asynchronous persistent group bonus game to incorporate at least one bonus game asset to the asynchronous persistent group bonus game, the at least one bonus game asset visually depicted for the player on the display and positioned in a location in the asynchronous persistent group bonus game, wherein the location where the at least one bonus game asset is positioned in the asynchronous persistent group bonus game is a random location that is randomly determined at least in part using a random number generator;

    determining if a location of the player in the asynchronous persistent group bonus game matches the random location of the at least one bonus game asset, the location of the player in the asynchronous persistent group bonus game being determined by the player;

    determining whether the player seeks use of the at least one bonus game asset; and

    facilitating use of the at least one bonus game asset to play the bonus game session if it is determined that the location of the player in the asynchronous persistent group bonus game, as manipulated by the player, matches the random location of the at least one bonus game asset and if it is determined that the player seeks use of the at least one bonus game asset, whereby, in playing the asynchronous persistent group bonus game, when the location of the player is at the random location where the at least one bonus game asset is positioned, the player is then permitted to acquire usage of the at least one bonus game asset in playing the asynchronous persistent group bonus game,wherein a plurality of players are able to concurrently play the asynchronous persistent group bonus game.

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