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Mystery boxes that adjust due to past spending behavior

  • US 9,744,446 B2
  • Filed: 05/20/2014
  • Issued: 08/29/2017
  • Est. Priority Date: 05/20/2014
  • Status: Active Grant
First Claim
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1. A system that delivers offers to users of an online game, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    execute an instance of a game space such that the users participate in the online game in the game space through client computing platforms, the users include a first user;

    effectuate presentation to the users on the client computing platforms of a shop interface that includes offers to sell virtual items in exchange for consideration, the virtual items including probability item bundles, the individual probability item bundles being associated with individual sets of potential awards where the individual potential awards include one or more of the virtual items usable in the online game, the offers including a first offer to sell a first probability item bundle associated with a first set of potential awards;

    monitor purchase histories of the users through the shop interface;

    in response to receiving acceptance of the first offer by the first user, effectuate purchase of the first probability item bundle by the first user by adding the first probability item bundle to a user inventory of the first user;

    characterize a purchase history of a first user as the first user'"'"'s spending metric;

    obtain distribution probabilities for the potential awards included in the first set of potential awards associated with the first probability item bundle purchased by the first user, such that one or more of the distribution probabilities is determined, by the one or more physical processors, based on the first user'"'"'s spending metric;

    in response to activation of the first probability item bundle by the first user, stochastically selecting one of the potential awards in the first set of potential awards as an actual award based on the obtained distribution probabilities; and

    distributing the actual award to the first user in the online game.

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