Location-based games and augmented reality systems
DCFirst Claim
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1. A system comprising:
- a display of a head-mounted device, wherein 3-D video game indicia is operable to be provided to said display with respect to a physical playfield based on video game logic associated with a video game;
a detector of said head-mounted device operable to determine landscape characteristics of said physical playfield, wherein said video game logic utilizes said landscape characteristics in providing said video game;
a locating device of said head-mounted device operable to determine the physical location of said locating device on said physical playfield, wherein said video game logic utilizes the physical location of said locating device in providing said video game; and
a processor, wherein a first virtual object is operable to be provided to said display and a first virtual character is operable to be provided to said display.
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Abstract
Handheld location based games are provided in which a user'"'"'s physical location correlates to the virtual location of a virtual character on a virtual playfield. Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user'"'"'s physical environment. A landscape detector is provided that may obtain information about a user'"'"'s landscape, in addition to the user'"'"'s location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
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Citations
20 Claims
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1. A system comprising:
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a display of a head-mounted device, wherein 3-D video game indicia is operable to be provided to said display with respect to a physical playfield based on video game logic associated with a video game; a detector of said head-mounted device operable to determine landscape characteristics of said physical playfield, wherein said video game logic utilizes said landscape characteristics in providing said video game; a locating device of said head-mounted device operable to determine the physical location of said locating device on said physical playfield, wherein said video game logic utilizes the physical location of said locating device in providing said video game; and a processor, wherein a first virtual object is operable to be provided to said display and a first virtual character is operable to be provided to said display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a head-mounted display, wherein 3-D video game indicia is operable to be provided to said display with respect to a physical playfield based on video game logic associated with a video game; a detector operable to determine landscape characteristics of said physical playfield, wherein said video game logic utilizes said landscape characteristics; a locating device operable to determine the physical location of said locating device on said physical playfield, wherein said video game logic utilizes the physical location of said locating device; and a processor, wherein a first virtual object is operable to be provided to said display and a first virtual character is operable to be provided to said display. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A system comprising:
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a head-mounted display, wherein 3-D video game indicia is operable to be provided to said display to with respect to a physical playfield based on video game logic associated with a video game; a detector operable to determine landscape characteristics of said physical playfield, wherein said video game logic is operable to utilize said landscape characteristics; a locating device operable to determine the physical location of said locating device on said physical playfield, wherein said video game logic is operable to utilize the physical location of said locating device; and a processor, wherein a first virtual object is operable to be provided to said display, a first virtual character is operable to be provided to said display, the transparency of said first virtual object is operable to be manually controlled, and the contrast of said first virtual object is operable to be manually controlled. - View Dependent Claims (17, 18, 19, 20)
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Specification