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Apparatus and method for managing user inputs in video games

  • US 9,744,451 B2
  • Filed: 10/27/2015
  • Issued: 08/29/2017
  • Est. Priority Date: 11/17/2010
  • Status: Active Grant
First Claim
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1. A system, comprising:

  • a memory that stores instructions; and

    a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising;

    receiving a signal generated in response to a user input at a first accessory operably coupled with a first computing device;

    transmitting the user input to a remote server;

    receiving, at a second accessory, an audio signal from the remote server for presentation to an intended recipient, wherein the audio signal is associated with a program operating on the first computing device, wherein the audio signal is generated based on a context of the program when the user input was received on the first computing device, wherein the second accessory is operably coupled with a second computing device, wherein the first computing device and the second computing device are remote from each other, and wherein the audio signal is generated by one of the first computing device and the second computing device using a multi-lingual library that is remote from the one of the first computing device and the second computing device; and

    determining a context of the user input based on the program, the context being determined based on graphics presented in the program, wherein the multi-lingual library at the remote server is searched for matching words using the context.

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