Transformations for virtual guest representation
First Claim
1. A computer implemented system comprising:
- at least one processor;
a memory that includes components that are executable by the at least one processor, the components comprising;
a virtual reality generation component that converts a real-life bodily movement of a guest into a corresponding virtual bodily movement of a virtual guest representation three-dimensional projection in a real-life environment of a user during an event to at least the user by a three dimensional projection unit;
a presentation component that obtains state information regarding the guest, the state information defining a status and a relationship of the guest and the at least one user relative to the real-life environment and the performance of the event and presents the virtual bodily movement of the virtual guest representation to the at least one user, the virtual guest representation being rendered based at least on the state information; and
a background isolation component that filters, according to a user selection, light associated with a background of the real-life environment of the at least one user relative to the event.
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Accused Products
Abstract
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
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Citations
20 Claims
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1. A computer implemented system comprising:
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at least one processor; a memory that includes components that are executable by the at least one processor, the components comprising; a virtual reality generation component that converts a real-life bodily movement of a guest into a corresponding virtual bodily movement of a virtual guest representation three-dimensional projection in a real-life environment of a user during an event to at least the user by a three dimensional projection unit; a presentation component that obtains state information regarding the guest, the state information defining a status and a relationship of the guest and the at least one user relative to the real-life environment and the performance of the event and presents the virtual bodily movement of the virtual guest representation to the at least one user, the virtual guest representation being rendered based at least on the state information; and a background isolation component that filters, according to a user selection, light associated with a background of the real-life environment of the at least one user relative to the event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer implemented method comprising the following computer executable acts:
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inviting a guest to virtually attend an event that is being attended in-person by an actual user, the guest being represented by a virtual guest representation that is projected in an environment of the user by a three dimensional projection unit; converting a real-life bodily movement of the guest into a corresponding virtual bodily movement of the virtual guest representation in the environment for presentation to the actual user; obtaining object information regarding the interaction of the virtual guest representation, the actual user, and the event; obtaining state information regarding the guest, the state information defines a relationship of the guest and the actual user relative to the event; presenting the virtual bodily movement of the virtual guest representation to the actual user, the virtual guest representation being rendered based at least on the object information and the state information; and filtering, according to a user selection, light associated with a background of the real-life environment of the actual user relative to the event. - View Dependent Claims (15, 16, 17, 18)
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19. A computer implemented method comprising:
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inviting a guest to virtually attend an event that is being attended in-person by the user, the guest being represented by a virtual guest representation that is projected in an environment of the user by a three dimensional projection unit; converting real-life bodily movements of the guest into corresponding virtual bodily movements of the virtual guest representation in the virtual environment for presentation to a user; obtaining state information regarding the guest, the state information defines a relationship of the guest and the user; monitoring one or more health indicia of the guest that includes at least one of a blood pressure or a heart rate of the guest; filtering, according to a user selection, light associated with a background of the environment of the user relative to the event; presenting the virtual guest representation having the one or more health indicia of the guest, the virtual guest representation being rendered based at least on the state information; and updating the state information continually as a function of time, or in response to an instruction received from the user. - View Dependent Claims (20)
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Specification