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Precise target positioning in geographical imaging

  • US 9,749,597 B2
  • Filed: 08/10/2010
  • Issued: 08/29/2017
  • Est. Priority Date: 08/10/2010
  • Status: Expired due to Fees
First Claim
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1. A method for precise target positioning in geographical imaging, comprising:

  • displaying, on a first display area, a geographical image of a view of a target captured by a camera positioned at a geographical location with determinable coordinates;

    at the same time as displaying the geographical image, displaying on a second display area distinct of the first display area and viewable to a user together with the first display area, a simulated image of the view captured by the camera based on a real-time data feed that provides information about the position of the camera at the geographic location according to information captured by a sensor located at the geographic location, wherein an orthophotograph of the area that includes the target is used to generate the simulated image;

    in response to user interaction with a pointing device, receiving a selection of a location on the simulated image by way of pointing device referencing a point on the simulated image, where the reference point on the simulated image correlates to the location of the target in the geographical image, wherein the user, based on viewing the geographic image and the simulated image together, is capable of using the pointing device to select a point on the simulated image that corresponds to location of the target as displayed in the geographic image;

    calculating world coordinates for the selected location from the simulated image using a picking process to transform the coordinates of the display area of the simulated image to the world coordinates with reference to a three-dimensional model based on the orthophotograp;

    wherein the picking process comprises;

    throwing a pick ray from a virtual point of view of the user, through selected location on the simulated image and on into the scene;

    intersecting the pick ray with bounds surrounding shape objects in the scene,sorting the intersection hits from closest to farthest;

    testing each intersection hit candidate, starting with the closest, for intersection between the pick ray and the candidate'"'"'s actual geometric shape as defined by a geometry array; and

    determining a hit point on the hit object using the distance of the hit ray to the point of intersection.

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