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Interactive scorekeeping and animation generation

  • US 9,764,217 B2
  • Filed: 09/09/2013
  • Issued: 09/19/2017
  • Est. Priority Date: 06/09/2008
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving at a user interface, data indicating a location relative to a position of a player, data associated with a characteristic associated with execution of a play in a game and data associated with a setting associated with an animation sequence configured to be displayed as a video stream from a server to a display associated with the user interface, the video stream being played on the display when the animation sequence is selected, the data indicating the location including coordinates for an icon representing the location of a ball thrown in a direction including left, right, or center;

    generating an event packet based on the characteristic associated with the execution of the play, the event packet comprising a first tag associated with a first animation and a second tag associated with a second animation, the first tag and the second tag being control signals disposed as one or more data packets in the event packet, the control signals being evaluated to identify and select the animation sequence to be played as the video stream on the display;

    generating the animation sequence using the first animation and the second animation, the animation sequence being configured to be modified based on the setting associated with the animation sequence and also being configured to mark one or more frames of the animation sequence using one or more tags to determine one or more identified frames, the animation sequence being configured to be compiled successively using the one or more identified frames if a control signal is received from a scorekeeping application to initiate the successively compiling, and compiling the first animation and the second animation to form the animation sequence, the animation sequence being an animated representation of the play using one or more avatars and wherein the animated sequence is generated as the game is scored, the first animation and the second animation being compiled with one or more animations to form another animated representation of the game including presenting the icon based on the location, wherein the another animation representation is configured to be displayed using one or more modifiable viewing angles; and

    causing presentation of the animation sequence at an endpoint, the animation sequence comprising the avatar, the avatar representing a player in the game and configured to be displayed using the one or more modifiable viewing angles.

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