Wireless interactive game having both physical and virtual elements
DCFirst Claim
1. A gaming system combining physical and virtual gameplay elements, said gaming system comprising:
- a first physical toy comprising a doll or action figure configured to enable a game participant to access a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform, said first physical toy comprising a first radiofrequency identification (RFID) tag comprising non-volatile memory storing a first selection of information comprising machine-readable data identifying or describing said virtual game character;
a second physical toy configured to be used in conjunction with said first physical toy to enable said game participant to access one or more optional features of said computer-animated game, said second physical toy comprising a second RFID tag comprising programmable non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and
an RFID reader configured to;
i) wirelessly communicate with each of said first and second RFID tags over a limited wireless communication range of less than 60 cm;
ii) ascertain said corresponding first and second selections of information, iii) communicate said first and second selections of information to said compatible gaming platform; and
iv) change said second selection of information based on one or more objectives accomplished by said game participant in said computer-animated game.
0 Assignments
Litigations
1 Petition
Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
1388 Citations
20 Claims
-
1. A gaming system combining physical and virtual gameplay elements, said gaming system comprising:
-
a first physical toy comprising a doll or action figure configured to enable a game participant to access a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform, said first physical toy comprising a first radiofrequency identification (RFID) tag comprising non-volatile memory storing a first selection of information comprising machine-readable data identifying or describing said virtual game character; a second physical toy configured to be used in conjunction with said first physical toy to enable said game participant to access one or more optional features of said computer-animated game, said second physical toy comprising a second RFID tag comprising programmable non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and an RFID reader configured to;
i) wirelessly communicate with each of said first and second RFID tags over a limited wireless communication range of less than 60 cm;
ii) ascertain said corresponding first and second selections of information, iii) communicate said first and second selections of information to said compatible gaming platform; and
iv) change said second selection of information based on one or more objectives accomplished by said game participant in said computer-animated game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A gaming system combining physical and virtual gameplay, said gaming system comprising:
-
a first physical toy configured to be used by a game participant to access a virtual game character in a computer-animated game played on a compatible gaming platform, said first physical toy comprising a plurality of modular components configured to be selectively and detachably assembled by said game participant and wherein at least one of said modular components comprises a first radiofrequency identification (RFID) tag comprising non-volatile memory configured to store a first selection of information comprising machine-readable data identifying or describing said virtual game character; a second physical toy configured to be used by said game participant in conjunction with said first physical toy to selectively access one or more optional features of said computer-animated game, said second physical toy comprising a second RFID tag comprising non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and an RFID reader configured to;
i) wirelessly power and communicate with said first and second RFID tags over a limited wireless communication range of less than 60 cm, ii) ascertain said first and second selections of information, and iii) communicate said first and second selections of information to said compatible gaming platform. - View Dependent Claims (10, 11, 12, 13, 14)
-
-
15. A gaming toy for playing a game that combines both physical and virtual gameplay elements, said gaming toy comprising:
-
a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform; at least one of said modular components comprising;
(i) a microprocessor;
(ii) non-volatile memory storing a first selection of information comprising a unique identifier;
(iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing said corresponding virtual object;
(iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and
(v) an antenna electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field; andwherein said at least one modular component comprises a plastic body having an internal cavity and wherein said microprocessor, said non-volatile memory, said programmable non-volatile memory, said RF transceiver, and said antenna are all disposed within said internal cavity of said plastic body. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification