Method and apparatus for providing online shooting game
First Claim
1. A method of providing an online shooting game performed by a game server communicatively connected to a player terminal and a database storing information on enemy characters in the game, the method comprising:
- selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal;
detecting one or more enemy characters that are within the basic identification range;
determining an attack priority on each of the detected one or more enemy characters based on at least one of a level of expected damage capable of being inflicted on a corresponding enemy character by a shooting from the player terminal and a level of risk of the corresponding enemy character to the player terminal based on the information on the enemy characters; and
determining one of the detected one or more enemy characters as an automatic tracking object based on the determined attack priority.
1 Assignment
1 Petition
Accused Products
Abstract
The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
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Citations
19 Claims
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1. A method of providing an online shooting game performed by a game server communicatively connected to a player terminal and a database storing information on enemy characters in the game, the method comprising:
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selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining an attack priority on each of the detected one or more enemy characters based on at least one of a level of expected damage capable of being inflicted on a corresponding enemy character by a shooting from the player terminal and a level of risk of the corresponding enemy character to the player terminal based on the information on the enemy characters; and determining one of the detected one or more enemy characters as an automatic tracking object based on the determined attack priority. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game server for an online shooting game, the game server configured to be communicatively connected to a player terminal, and a database storing information on enemy characters in the game, the game server comprising:
a processor configured to select a basic identification range within a virtual online shooting game environment displayed on the player terminal; detect one or more enemy characters that are within the basic identification range; determine an attack priority on each of the detected one or more enemy characters based on at least one of a level of expected damage capable of being inflicted on a corresponding enemy character by a shooting from the player terminal and a level of risk of the corresponding enemy character to the player terminal based on the information on the enemy characters; and determine one of the detected one or more enemy characters as an automatic tracking object based on the determined attach priority. - View Dependent Claims (13, 14, 15)
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16. A computer-readable recording medium recording one or more instructions that, when executed by a computing system, cause the computing system to perform a method of providing an online shooting game by a game server communicatively connected to a player terminal and a database storing information on enemy characters in the game, the method comprising:
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selecting a basic identification range within a virtual online shooting game environment displayed on a player terminal; detecting one or more enemy characters that are within the basic identification range; determining an attack priority on each of the detected one or more enemy characters based on at least one of a level of expected damage capable of being inflicted on a corresponding enemy character by a shooting from the player terminal and a level of risk of the corresponding enemy character to the player terminal based on the information on the enemy characters; and determining one of the detected one or more enemy characters as an automatic tracking object based on the determined attack priority. - View Dependent Claims (17, 18, 19)
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Specification