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Systems and methods for greater than 360 degree capture for virtual reality

  • US 9,773,350 B1
  • Filed: 09/15/2015
  • Issued: 09/26/2017
  • Est. Priority Date: 09/16/2014
  • Status: Active Grant
First Claim
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1. A system configured to capture video information in the real world near a first subject as the first subject experiences a real-world experience and to generate and subsequently store and/or transmit virtual reality content based on the captured video information, wherein the virtual reality content facilitates an artificial environment which is experienced through sensory stimuli including sights and sounds, wherein the sensory stimuli are provided by a computer, wherein a second subject'"'"'s actions partially determine what happens in the artificial environment, the system comprising:

  • electronic storage configured to store information electronically;

    a set of cameras configured to capture real-world video information, wherein one or more individual cameras in the set are arranged to capture the real-world video information from a point-of-view of the first subject, wherein the real-world video information includes images captured in multiple viewing directions simultaneously, wherein the multiple viewing directions include a downward viewing direction;

    a support structure configured to support the set of multiple cameras and furthermore configured to be carried and/or worn by the first subject such that the one or more individual cameras are positioned at least at eye-level of the first subject while the support structure is being carried and/or worn by the first subject; and

    one or more physical processors configured via computer-readable instructions to;

    control the set of cameras to capture, at a first moment in time, the real-world video information, wherein the one or more individual cameras capture the real-world video information that includes images of a body of the first subject as the first subject experiences the real-world experience;

    generate virtual reality content that facilitates the artificial environment which is experienced, at a second moment in time after the first moment in time, through sensory stimuli including sights and sounds,wherein the second subject'"'"'s actions partially determine what happens in the artificial environment, wherein the virtual reality content is based on the real-world video information captured as the first subject experienced the real-world experience, wherein actions by the second subject partially determine which images of the body of the first subject are experienced in the artificial environment by the second subject,wherein, responsive to the second subject adjusting a viewing direction while experiencing the artificial environment, the artificial environment is facilitated by the virtual reality content that is based on the real-world video information that includes the images captured in an individual viewing direction selected from the multiple viewing directions,wherein the individual viewing direction corresponds to the adjusted viewing direction of the second subject; and

    store the virtual reality content in the electronic storage.

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