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Placement of virtual elements in a virtual world associated with a location-based parallel reality game

  • US 9,782,668 B1
  • Filed: 07/31/2013
  • Issued: 10/10/2017
  • Est. Priority Date: 07/31/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method of locating virtual elements in a parallel reality game, the method comprising:

  • hosting, by a computer system, a parallel reality game, the parallel reality game having a virtual world, the virtual world having a geography that parallels at least a portion of geography of a real world such that a player can navigate the virtual world by moving to different geographic locations in the real world;

    receiving, by the computer system, data indicating geographic locations of mobile devices in the real world, the mobile devices associated with a plurality of players of the parallel reality game;

    identifying, by the computer system, a first area in the real world as a high traffic area based on the data indicating the geographic locations;

    responsive to identifying the first area as a high traffic area, determining, by the computer system, to place a virtual element at a location in the virtual world corresponding to the first area;

    transmitting, by the computer system to a receiving mobile device located at a second area in the real world and associated with a receiving player of the parallel reality game, information to display the virtual element at the location in the virtual world, the receiving player not included in the plurality of players and the second area not included in the first area;

    receiving, by the computer system, data indicating that the receiving mobile device has traveled from the second area to the first area and that the receiving player has interacted with the virtual element; and

    storing, by the computer system, data indicating that the receiving player has interacted with the virtual element.

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