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Avatar eye control in a multi-user animation environment

  • US 9,786,082 B2
  • Filed: 11/28/2016
  • Issued: 10/10/2017
  • Est. Priority Date: 06/18/2007
  • Status: Active Grant
First Claim
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1. A method for controlling an avatar'"'"'s gaze, the method comprising:

  • modeling, in a computer memory, a digital representation of a first avatar having at least one modeled eye capable of different gaze orientations, and a modeled scene;

    directing the first avatar'"'"'s gaze at least in part by autonomous gaze control;

    identifying a moving object within the modeled scene;

    determining whether the moving object is within a field of view of the first avatar; and

    if the moving object is within the field of view of the first avatar, changing a likelihood that the autonomous gaze control of the first avatar will direct a gaze of the first avatar to look at the moving object;

    wherein a length of time that the likelihood that the autonomous gaze control of the first avatar will direct the gaze of the first avatar to look at the moving object is altered based at least in part on a size of the moving object.

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