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Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting

  • US 9,789,391 B2
  • Filed: 05/06/2016
  • Issued: 10/17/2017
  • Est. Priority Date: 09/14/2006
  • Status: Active Grant
First Claim
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1. A method of allowing a video game user to both (a) target a location in a three-dimensional (3D) virtual world and (b) pan a view presented from a virtual camera in a desired direction to reveal additional portions of the 3D virtual world with a three-dimensional video game computer graphics display system that includes at least one processor, the method comprising:

  • displaying, on a display in a display area, an image of the 3D virtual world viewed through the virtual camera that has a viewing orientation;

    controlling, based on and in response to user input, a targeting position in the display area, where the targeting position is used to indicate a location within the 3D virtual world;

    determining whether the controlled targeting position is within a distance threshold;

    targeting different locations within the 3D virtual world without panning the virtual camera as a result of the determination that the controlled targeting position is located within the distance threshold; and

    panning, via the at least one processor, the virtual camera to a new viewing orientation to reveal additional portions of the 3D virtual world for display on the display area as a result of the determination that the controlled targeting position is located outside of the distance threshold.

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