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System and method for driving microtransactions in multiplayer video games

  • US 9,789,406 B2
  • Filed: 05/14/2015
  • Issued: 10/17/2017
  • Est. Priority Date: 07/03/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method of driving microtransactions in a multi-player game, the method being implemented by a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, wherein the host computer is in data communication with a plurality of computing devices and that each of the plurality of computing devices is configured to interact with an instance of the multi-player game, the method comprising:

  • identifying, by the host computer, an in-game item that is of potential interest to a first player, but not yet possessed by the first player for gameplay in a multi-player game, wherein the in-game item is determined to be of potential interest to the first player based on at least one of a preference of the first player in a profile associated with the first player in the multi-player game and a utility of the in-game item to a particular level of the multi-player game;

    identifying, by the host computer, a second player that possesses the in-game item;

    matching, by the host computer, the first player and the second player to play in a gameplay session, wherein the matching is based on;

    (i) the potential interest of the in-game item to the first player, and (ii) the possession of the in-game item by the second player; and

    updating the profile associated with the first player in the multi-player game to reflect a purchase or non-purchase of the in-game item.

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