Method and apparatus for providing a time based award
First Claim
1. A gaming system comprising:
- at least one processor;
at least one display device; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
determine an outcome in association with a play of a game,cause the at least one display device to display the determined outcome,determine a payout associated with the determined outcome,apportion the determined payout into a first payment and a second payment,at a first point in time, cause the at least one display device to display the first apportioned payment, andat a second, different point in time, cause the at least one display device to display the second apportioned payment.
1 Assignment
0 Petitions
Accused Products
Abstract
A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.
51 Citations
22 Claims
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1. A gaming system comprising:
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at least one processor; at least one display device; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; determine an outcome in association with a play of a game, cause the at least one display device to display the determined outcome, determine a payout associated with the determined outcome, apportion the determined payout into a first payment and a second payment, at a first point in time, cause the at least one display device to display the first apportioned payment, and at a second, different point in time, cause the at least one display device to display the second apportioned payment. - View Dependent Claims (2, 3, 4, 5, 20)
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6. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; determine an outcome in association with a play of a game, cause a display, by at least one display device, of the determined outcome, determine a payout associated with the determined outcome, apportion the determined payout into a first payment and a second payment, at a first point in time, cause a display, by the at least one display device, of the first apportioned payment, and at a second, different point in time, cause a display, by the at least one display device, of the second apportioned payment. - View Dependent Claims (7, 8, 9, 10, 11, 12, 21)
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13. A method of operating a gaming system, said method comprising:
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determining, by at least one processor, an outcome in association with a play of a game, causing a display, by the at least one display device, of the determined outcome, determining, by the at least one processor, a payout associated with the determined outcome, apportioning, by the at least one processor, the determined payout into a first payment and a second payment, at a first point in time, causing a display, by the at least one display device, of the first apportioned payment, and at a second, different point in time, causing a display, by the at least one display device, of the second apportioned payment. - View Dependent Claims (14, 15, 16, 17, 18, 19, 22)
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Specification