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Play for fun network gaming system and method

  • US 9,792,770 B2
  • Filed: 09/21/2012
  • Issued: 10/17/2017
  • Est. Priority Date: 01/18/2012
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks;

    transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming platform for game pieces selected by the deck server according to a set of game rules for said game;

    receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server;

    generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, the generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform;

    allocating to the player, by the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game by the player, a first number of achievable elements that are exchangeable by the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein said achievable elements do not affect the game outcome of said game; and

    incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player;

    wherein the first request is associated with a game wager amount for said game, wherein the generated game outcome determines a win or loss of the game wager amount, and wherein the allocating of the first number of achievable elements is not based on a separate wager from the associated game wager amount.

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  • 14 Assignments
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