Play for fun network gaming system and method
First Claim
Patent Images
1. A method, comprising:
- receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks;
transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming platform for game pieces selected by the deck server according to a set of game rules for said game;
receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server;
generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, the generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform;
allocating to the player, by the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game by the player, a first number of achievable elements that are exchangeable by the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein said achievable elements do not affect the game outcome of said game; and
incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player;
wherein the first request is associated with a game wager amount for said game, wherein the generated game outcome determines a win or loss of the game wager amount, and wherein the allocating of the first number of achievable elements is not based on a separate wager from the associated game wager amount.
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Accused Products
Abstract
A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player'"'"'s play for fun experience.
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Citations
7 Claims
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1. A method, comprising:
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receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks; transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming platform for game pieces selected by the deck server according to a set of game rules for said game; receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server; generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, the generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform; allocating to the player, by the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game by the player, a first number of achievable elements that are exchangeable by the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein said achievable elements do not affect the game outcome of said game; and incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player; wherein the first request is associated with a game wager amount for said game, wherein the generated game outcome determines a win or loss of the game wager amount, and wherein the allocating of the first number of achievable elements is not based on a separate wager from the associated game wager amount.
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2. A gaming system for enabling a secure online gaming environment that supports network-based play of at least a first game, the gaming system comprising:
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a gaming platform configured to support a play of the first game via one or more computer networks, wherein the gaming platform includes; a game rules server that, in operation, administers a set of game rules for the first game via the one or more computer networks; and a deck server that, in operation, randomly selects one or more game pieces from a plurality of available game pieces in accordance with the set of game rules for the first game in response to one or more electronic communications generated by the game rules server; wherein the game rules server, in operation, generates a game outcome for the first game based at least in part on the selected game pieces and the set of game rules for the first game; and wherein the gaming platform, in operation, allocates a first number of achievable elements to an end user based at least in part on at least one of a quantity of game outcomes generated for the end user with respect to the first game and a duration of game play of the first game by the end user, the achievable elements exchangeable by the end user to unlock additional features of the first game, wherein the additional features of the first game affect game play of the first game but do not affect any generated game outcome of the first game, and wherein the achievable elements do not affect any generated game outcome of the first game; wherein play of the first game is associated with a game wager amount, wherein the generated game outcome includes an indication of a win or a loss of the game wager amount, and wherein the allocated first number of achievable elements is not based on any wager other than the associated game wager amount.
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3. A method, comprising:
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receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks; transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming platform for game pieces selected by the deck server according to a set of game rules for said game; receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server; generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, the generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform; allocating to the player, by the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game b the player, a first number of achievable elements that are exchangeable b the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein at least one of the additional features includes an increased speed of game play for said game and wherein said achievable elements do not affect the game outcome of said game; and incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player.
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4. A method, comprising:
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receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks; transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming-platform for game pieces selected by the deck server according to a set of game rules for said game; receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server; generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform; allocating to the player, by the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game by the player, a first number of achievable elements that are exchangeable by the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein at least one of the additional features includes a reduced duration of one or more graphical sequences included in said game and wherein said achievable elements do not affect the game outcome of said game; and incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player.
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5. A method, comprising:
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receiving, from a client device associated with a player and via one or more first electronic communications sent over one or more computer networks to an external client server of a gaming platform having a plurality of servers, a first request to play a game via the one or more computer networks; transmitting, based at least in part on the received first request and via one or more second electronic communications sent over the one or more computer networks, information indicative of a second request to a deck server of the gaming platform for game pieces selected by the deck server according to a set of game rules for said game; receiving, based at least in part on the second request and via one or more third electronic communications sent over the one or more computer networks, information indicative of the selected game pieces from said deck server; generating, by a game rules server of the gaming platform and based at least in part on the selected game pieces and on the set of game rules, a game outcome for said game, the generating of the game outcome including transmitting one or more fourth electronic communications indicative of the generated game outcome over the one or more computer networks to the external client server of the gaming platform; allocating to the player, the gaming platform and based at least in part on at least one of a number of rounds of said game completed by the player and a duration of game play of said game by the player, a first number of achievable elements that are exchangeable by the player to unlock additional features of said game that affect a game play of said game but that do not affect the game outcome of said game, wherein at least one of the additional features includes a reduced duration of one or more graphical sequences included in said game, the one or more graphical sequences including a graphical sequence that depicts a randomized event and wherein said achievable elements do not affect the game outcome of said game; and incrementing, by the game rules server of the gaming platform, the allocated first number of achievable elements to a set of achievable elements associated with the player.
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6. A method, comprising:
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receiving a first request to play a game over a computer network; generating a second request to a deck server for random game pieces according to rules of said game; receiving said random game pieces from said deck server, wherein said random game pieces are received after receiving all end user activity related to said game according to said rules of said game; generating an outcome based upon said random game pieces and said rules of said game; allocating a first number of achievable elements based at least in part on at least one of a number of rounds of said game completed or a time played, said achievable elements exchangeable by an end user playing said game to increase a speed of one or more graphical sequences of said game, said increased speed of said one or more graphical sequences of said game which does not affect said outcome of said game, said achievable elements which do not affect said outcome of said game; and adding the allocated first number of achievable elements to a number of achievable elements associated with the end user playing the game.
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7. A method, comprising:
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receiving a first request to play a game over a computer network; generating a second request to a deck server for random game pieces according to rules of said game; receiving said random game pieces from said deck server, wherein said random game pieces are received after receiving all end user activity related to said game according to said rules of said game; generating an outcome based upon said random game pieces and said rules of said game; allocating a first number of achievable elements to an end user based at least in part on at least one of a number of said games completed by the end user, a total amount of wagers of said end user in one or more games, a total amount of winnings by said end user, and a total amount of losses by said end user, said achievable elements exchangeable by said end user playing said game to increase a speed of one or more graphical sequences of said game, said increased speed of said one or more graphical sequences of said game which does not affect said outcome of said game;
said achievable elements which do not affect said outcome of said game; andadding the allocated first number of achievable elements to a number of achievable elements associated with said end user playing the game.
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Specification