Facial gesture driven animation of non-facial features
First Claim
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1. A system for facial gesture driven body animation, the system comprising:
- an image capture device to capture a series of images of a face;
a facial recognition circuit to compute facial motion data for each of the images in the series of images;
a processing circuit to identify an avatar non-facial body animation based on the facial motion data by determining movement of a landmark point on the face and identify the avatar non-facial body animation based on the movement of the landmark, wherein the movement of the landmark is a user defined movement of the landmark, the user defined movement selected from a list of available landmark movements; and
an animation circuit to animate a body of an avatar using the avatar non-facial body animation, wherein the body of the avatar includes a plurality of parts of the avatar connected to an avatar face.
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Abstract
Examples of systems and methods for non-facial animation in facial performance driven avatar system are generally described herein. A method for facial gesture driven body animation may include capturing a series of images of a face, and computing facial motion data for each of the images in the series of images. The method may include identifying an avatar body animation based on the facial motion data, and animating a body of an avatar using the avatar body animation.
32 Citations
21 Claims
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1. A system for facial gesture driven body animation, the system comprising:
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an image capture device to capture a series of images of a face; a facial recognition circuit to compute facial motion data for each of the images in the series of images; a processing circuit to identify an avatar non-facial body animation based on the facial motion data by determining movement of a landmark point on the face and identify the avatar non-facial body animation based on the movement of the landmark, wherein the movement of the landmark is a user defined movement of the landmark, the user defined movement selected from a list of available landmark movements; and an animation circuit to animate a body of an avatar using the avatar non-facial body animation, wherein the body of the avatar includes a plurality of parts of the avatar connected to an avatar face. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. At least one non-transitory machine-readable medium including instructions for receiving information, which when executed by a machine, cause the machine to:
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capture a series of images of a face; compute facial motion data for each of the images in the series of images; identify an avatar non-facial body animation based on the facial motion data by determining movement of a landmark point on the face and identify the avatar non-facial body animation based on the movement of the landmark wherein the movement of the landmark is a user defined movement of the landmark, the user defined movement selected from a list of available landmark movements; and animate a body of an avatar using the avatar non-facial body animation, wherein the body of the avatar includes a plurality of parts of the avatar connected to an avatar face. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A method for facial gesture driven body animation, the method comprising:
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capturing a series of images of a face; computing facial motion data for each of the images in the series of images; identifying an avatar non-facial body animation based on the facial motion data by determining movement of a landmark point on the face and identify the avatar non-facial body animation based on the movement of the landmark, wherein the movement of the landmark is a user defined movement of the landmark, the user defined movement selected from a list of available landmark movements; and animating a body of an avatar using the avatar non-facial body animation, wherein the body of the avatar includes a plurality of parts of the avatar connected to an avatar face. - View Dependent Claims (20, 21)
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Specification