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System and method for providing a currency multiplier item in an online game with a value based on a user's assets

  • US 9,799,163 B1
  • Filed: 09/16/2013
  • Issued: 10/24/2017
  • Est. Priority Date: 09/16/2013
  • Status: Active Grant
First Claim
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1. A system configured to facilitate providing currency multiplier items to one or more users of an online game, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by the one or more users in the online game within the virtual space by effectuating presentation of views of the virtual space to the one or more users via one or more client computing platforms;

    maintain one or more user accounts for the respective one or more users, the one or more user accounts comprising a first user account for a first user, the first user account including an inventory of virtual currency available to the first user for expenditure in the virtual space, and virtual items available to the first user for use in the game, wherein the inventory comprises a currency multiplier item available for use by the first user wherein the currency multiplier item comprises a multiplier; and

    facilitate use of virtual items from the inventory of the first user in the virtual space, wherein use of the currency multiplier item adjusts an entire amount and/or percentage first portion of the entire amount of virtual currency that is in the inventory in the first user account prior to use of the currency multiplier item by multiplying the amount of virtual currency contained in the inventory of the first user prior to use of the currency multiplier item by the multiplier, wherein the adjustment to the amount of currency is not provided to the first user prior to use of the currency multiplier item.

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