Badminton training and conditioning system and method
First Claim
1. A method for training an athlete comprising:
- displaying an image of a badminton court having multiple corners on a display device;
displaying an image of an opposing badminton court having multiple corners on the display device;
obtaining a training module for the athlete from a portable computing device for display on the display device;
with a processor and a memory of the portable computing device,superimposing a direction indicator symbol included in the training module at any one of the corners of the displayed image of the badminton court;
selectively moving the direction indicator symbol either randomly or in a sequence from one corner of the badminton court image to another corner of the court image in rapid succession to assist the athlete practice footwork and conditioning drills; and
displaying an indicator included in the training module such that it randomly appears at any of the corners of the opposing badminton court image, the random appearance of the indicator at any one of the corners designating an area of the opposing court the athlete is required to return a fed bird.
0 Assignments
0 Petitions
Accused Products
Abstract
A computerized software system helps badminton players improve their footwork and conditioning. The system reads information from stored training modules in a portable computing device. In one mode, the system displays an indicator arrow to one of six corners on a badminton court image. A player moves on a real badminton court or other suitable surface in the direction indicated by the arrow displayed on the badminton court image. The arrow represents a fake and is displayed randomly or in sequence to all six corners. The speed the arrow flashes from corner to corner is adjustable. In another mode, the system randomly displays an indicator symbol on an opposing badminton court image to indicate an area of the court a player is to return a fed bird. A user may select a training module having either timed training sets or count training sets.
-
Citations
21 Claims
-
1. A method for training an athlete comprising:
-
displaying an image of a badminton court having multiple corners on a display device; displaying an image of an opposing badminton court having multiple corners on the display device; obtaining a training module for the athlete from a portable computing device for display on the display device; with a processor and a memory of the portable computing device, superimposing a direction indicator symbol included in the training module at any one of the corners of the displayed image of the badminton court; selectively moving the direction indicator symbol either randomly or in a sequence from one corner of the badminton court image to another corner of the court image in rapid succession to assist the athlete practice footwork and conditioning drills; and displaying an indicator included in the training module such that it randomly appears at any of the corners of the opposing badminton court image, the random appearance of the indicator at any one of the corners designating an area of the opposing court the athlete is required to return a fed bird. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
-
-
16. One or more non-transitory computer readable storage media encoded with software comprising computer executable instructions and when the software is executed operable to:
-
display an image of a badminton court having multiple corners on a display of a portable computing device; obtain a training module for an athlete from the portable computing device for display on the display device; superimpose a direction indicator arrow representing a fake included in the training module at any one of the corners of the displayed image of the badminton court; and selectively move the arrow representing a fake either randomly or in a predetermined sequence from one corner of the badminton court image to another corner of the court image in rapid succession to assist the athlete practice footwork and conditioning drills. - View Dependent Claims (17, 18, 19)
-
-
20. A method for skill development of a badminton player comprising:
-
displaying an image of a badminton court having multiple corners on a display device; displaying an image of an opposing badminton court having multiple corners on a display device; selecting from a portable computing device for display on the display device a training module having practice sessions and sets for skill development of the player; with a processor and a memory of the portable computing device, superimposing an indicator arrow representing a fake included in the training module at any one of the corners of the displayed image of the badminton court, said arrow indicating a direction in which the player practicing fake skill development is to move; selectively moving the indicator arrow either randomly or in a sequence from one corner of the badminton court image to another corner of the court image in rapid succession to enhance fake skill development of the player, and superimposing a geometric symbol included in the training module randomly at any of the corners of the displayed image of the opposing badminton court, said symbol indicating an area of the opposing court in which the player is to return a fed bird. - View Dependent Claims (21)
-
Specification