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Virtual environment for computer game

  • US 9,802,119 B2
  • Filed: 03/24/2014
  • Issued: 10/31/2017
  • Est. Priority Date: 10/03/2006
  • Status: Active Grant
First Claim
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1. A multi-user animation method, comprising:

  • receiving, by a server, input from multiple clients corresponding to modeled objects and personalized spaces of two or more modeled 3-D environments in a memory of the server, wherein attributes of the modeled objects and the personalized spaces may be replaced or modified by the input from the multiple clients;

    setting, in the memory of the server, at least one attribute of each of the modeled objects and each of the personalized spaces based on attribute data; and

    configuring time-delimited data for enabling display of the modeled objects and access to the personalized spaces on the multiple clients,wherein display of the modeled objects and access to the personalized spaces is prevented unless authorized by the respective one of the multiple clients that has provided the attribute data; and

    wherein each of the personalized spaces exists as a separate one of the two or more modeled 3-D environments and, when authorized, is accessed via a portal from a common space of another one of the two or more modeled 3-D environments.

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