Video game including user determined location information
DCFirst Claim
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1. A computer-implemented method comprising:
- receiving a first position indicator representing a first current physical location for a user of a video game, wherein said first position indicator is determined at least in part by taking a global navigation satellite system reading of said first current physical location;
obtaining image data relating to said first current physical location, said image data comprising two or more camera images of said first current physical location;
mapping said image data into a virtual environment of said video game by displaying said image data as a video, wherein said user experiences within said virtual environment real life objects from said first current physical location, and said user simultaneously encounters within said virtual environment virtual objects that are not physically present in said first current physical location;
receiving a second position indicator representing a second current physical location for said user as said user navigates a geographic area surrounding said first current physical location;
saving at least said second position indicator to a memory; and
storing at least said second position indicator in said memory when said video game is not executing.
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Abstract
A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game.
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Citations
24 Claims
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1. A computer-implemented method comprising:
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receiving a first position indicator representing a first current physical location for a user of a video game, wherein said first position indicator is determined at least in part by taking a global navigation satellite system reading of said first current physical location; obtaining image data relating to said first current physical location, said image data comprising two or more camera images of said first current physical location; mapping said image data into a virtual environment of said video game by displaying said image data as a video, wherein said user experiences within said virtual environment real life objects from said first current physical location, and said user simultaneously encounters within said virtual environment virtual objects that are not physically present in said first current physical location; receiving a second position indicator representing a second current physical location for said user as said user navigates a geographic area surrounding said first current physical location; saving at least said second position indicator to a memory; and storing at least said second position indicator in said memory when said video game is not executing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory, machine-readable storage medium having stored thereon a computer program for a video game including local content, the computer program comprising a set instructions for causing a machine to perform the steps of:
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receiving a first position indicator representing a first current physical location for a user of a video game, wherein said first position indicator is determined at least in part by taking a global navigation satellite system reading of said first current physical location; obtaining image data relating to said first current physical location, said image data comprising two or more camera images of said first current physical location; mapping said image data into a virtual environment of said video game by displaying said image data as a video, wherein said user experiences within said virtual environment real life objects from said first current physical location, and said user simultaneously encounters within said virtual environment virtual objects that are not physically present in said first current physical location; receiving a second position indicator representing a second current physical location for said user as said user navigates a geographic area surrounding said first current physical location; saving at least said second position indicator to a memory; and storing at least said second position indicator in said memory when said video game is not executing. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A computer system comprising:
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a non-transitory memory; a processor; a communications interface; a global navigation satellite system reader; an interconnection mechanism coupling the non-volatile memory, the processor, the communications interface, and the global navigation satellite system reader; wherein the non-volatile memory stores instructions that are executable on the processor to perform operations comprising; receiving a first position indicator representing a first current physical location for a user of a video game, wherein said first position indicator is determined at least in part by using said global navigation satellite system reader to take a global navigation satellite system reading of said first current physical location; obtaining image data relating to said first current physical location, said image data comprising two or more camera images of said first current physical location; mapping said image data into a virtual environment of said video game by displaying said image data as a video, wherein said user experiences within said virtual environment real life objects from said first current physical location, and said user simultaneously encounters within said virtual environment virtual objects that are not physically present in said first current physical location; receiving a second position indicator representing a second current physical location for said user as said user navigates a geographic area surrounding said first current physical location; saving at least said second position indicator to a memory; and storing at least said second position indicator in said memory when said video game is not executing. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification