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Warp clustering

  • US 9,804,666 B2
  • Filed: 05/26/2015
  • Issued: 10/31/2017
  • Est. Priority Date: 05/26/2015
  • Status: Active Grant
First Claim
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1. A method of reducing power consumption in a shader of a graphics processing system, the method comprising:

  • organizing a vector register file into a plurality of segments of physical memory, with each segment having an active mode and a reduced power data retention mode independently selectable from other segments of the vector register file;

    allocating each of the segments as a resource for a respective one of a plurality of clusters of multiple shader units of work assigned to a processor and having temporal locality and spatial locality;

    scheduling execution of the clusters in a sequence; and

    placing each of the segments that are respectively associated with the clusters that are in an inactive state into the reduced power data retention mode during at least a portion of a latency period for a texture load for the clusters.

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