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Human-computer user interaction

  • US 9,804,672 B2
  • Filed: 05/19/2010
  • Issued: 10/31/2017
  • Est. Priority Date: 05/13/2005
  • Status: Active Grant
First Claim
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1. A method of simulating breathing in a virtual environment,comprising, by a processor:

  • displaying, on a display, a character being controlled by a user, wherein the character'"'"'s chest moves to represent breathing, and wherein the movement of the character'"'"'s chest changes to simulate a change in a breathing state caused by a virtual event experienced by the character;

    creating a rhythmic force comprising a resulting force having vector components in two or more dimensions in space to simulate two or more effects including a breathing effect, the resulting force including a combination of force functions associated with the two or more effects, wherein the combination of force functions includes a force function for the breathing effect that generates a force in one direction when the character is breathing in, in an opposite direction when the character is breathing out, and has a variable rhythm based on the breathing state of the character; and

    implementing the rhythmic force in a haptic device so that the haptic device applies the resulting force to simulate the two or more effects.

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