Real-time interactive wagering on event outcomes
First Claim
1. A networked gaming system comprising:
- a computing device;
a network interface coupled to a plurality of data feeds; and
a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the computing device to;
receive, from each of the plurality of data feeds, respective indications of price information for an underlying market on which a wagerable event is based;
synchronize the received pricing information;
determine that there is a disagreement in the synchronized pricing information from at least two of the plurality of data feeds;
determine a spread for a variable associated with the wagerable event, the spread defining at least one of a first value above the variable and a second value below the variable, in which determining the spread includes increasing the spread based on the disagreement in the synchronized pricing information;
transmit, to a client device of the networked gaming system, information identifying;
the wagerable event,the spread, andat least one element for a user to submit at least one of i) a first wager that the variable will be at least one of greater than and equal to the first value and ii) a second wager that the variable will at least one of less than and equal to the second value,wherein the first wager has a payout and a loss determined based on a difference between a value of the variable at a maturity of the first wager and the first value,wherein the second wager has a payout and a loss determined based on a difference between the value of the variable at a maturity of the second wager and the second value, andwherein each of the first wager and the second wager has a respective collar on potential losses;
receive, from the client device, a request for at least one of the first wager and the second wager having a stake;
determine a cap on potential winnings of the at least one of the first wager and the second wager based on the stake and the respective collar;
transmit, to the client device, a notification of whether the at least one of the first wager and the second wager has been accepted;
receive, from the plurality of data feeds, pricing information for the variable at the maturity of the at least one of the first wager and the second wager;
synchronize the pricing information for the variable at the maturity of the at least one of the first wager and the second wager;
determine an outcome of the at least one of the first wager and the second wager based on the synchronized pricing information for the variable at the maturity of the at least one of the first wager and the second wager; and
transmit, to the client device, an indication of the outcome; and
the client device, configured to;
present a graphical user interface that includes the wagerable event, the spread, and the at least one element for a user to submit at least one of i) the first wager that the variable will be at least one of greater than and equal to the first value and ii) the second wager that the variable will be at least one of less than and equal to the second value;
transmit the request to the computing device;
receive the notification from the computing device; and
receive the indication from the computing device.
1 Assignment
0 Petitions
Accused Products
Abstract
Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino games, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided.
229 Citations
11 Claims
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1. A networked gaming system comprising:
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a computing device; a network interface coupled to a plurality of data feeds; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the computing device to; receive, from each of the plurality of data feeds, respective indications of price information for an underlying market on which a wagerable event is based; synchronize the received pricing information; determine that there is a disagreement in the synchronized pricing information from at least two of the plurality of data feeds; determine a spread for a variable associated with the wagerable event, the spread defining at least one of a first value above the variable and a second value below the variable, in which determining the spread includes increasing the spread based on the disagreement in the synchronized pricing information; transmit, to a client device of the networked gaming system, information identifying; the wagerable event, the spread, and at least one element for a user to submit at least one of i) a first wager that the variable will be at least one of greater than and equal to the first value and ii) a second wager that the variable will at least one of less than and equal to the second value, wherein the first wager has a payout and a loss determined based on a difference between a value of the variable at a maturity of the first wager and the first value, wherein the second wager has a payout and a loss determined based on a difference between the value of the variable at a maturity of the second wager and the second value, and wherein each of the first wager and the second wager has a respective collar on potential losses; receive, from the client device, a request for at least one of the first wager and the second wager having a stake; determine a cap on potential winnings of the at least one of the first wager and the second wager based on the stake and the respective collar; transmit, to the client device, a notification of whether the at least one of the first wager and the second wager has been accepted; receive, from the plurality of data feeds, pricing information for the variable at the maturity of the at least one of the first wager and the second wager; synchronize the pricing information for the variable at the maturity of the at least one of the first wager and the second wager; determine an outcome of the at least one of the first wager and the second wager based on the synchronized pricing information for the variable at the maturity of the at least one of the first wager and the second wager; and transmit, to the client device, an indication of the outcome; and the client device, configured to; present a graphical user interface that includes the wagerable event, the spread, and the at least one element for a user to submit at least one of i) the first wager that the variable will be at least one of greater than and equal to the first value and ii) the second wager that the variable will be at least one of less than and equal to the second value; transmit the request to the computing device; receive the notification from the computing device; and receive the indication from the computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification