Multi-dimensional game comprising interactive physical and virtual components
First Claim
Patent Images
1. A game system comprising:
- a game board including one or more board sensors;
a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements;
a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar, wherein, when the global virtual environment is being executed on a computing device and displayed from a display device, a player of the game system is able to interact with the global virtual environment via the computing device and the display device independent from the game board and the game blocks; and
a projection device for projecting one or more images onto the game board, wherein at least one of the images correspond to the position of the local avatar within the global virtual environment as displayed on the display device separate from the game board such that the images are able to be different than the global virtual environment as displayed on the display device;
wherein the board sensors are configured to sense a position of the game blocks when the game blocks are on the game board.
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Abstract
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
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Citations
39 Claims
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1. A game system comprising:
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a game board including one or more board sensors; a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements; a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar, wherein, when the global virtual environment is being executed on a computing device and displayed from a display device, a player of the game system is able to interact with the global virtual environment via the computing device and the display device independent from the game board and the game blocks; and a projection device for projecting one or more images onto the game board, wherein at least one of the images correspond to the position of the local avatar within the global virtual environment as displayed on the display device separate from the game board such that the images are able to be different than the global virtual environment as displayed on the display device; wherein the board sensors are configured to sense a position of the game blocks when the game blocks are on the game board. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game system comprising:
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a plurality of game boards each including one or more board sensors; a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements; a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar, wherein, when the global virtual environment is being executed on a computing device and displayed from a display device, a player of the game system is able to interact with the global virtual environment via the computing device and the display device independent from the game boards and the game blocks; and a plurality of projection devices for projecting one or more images onto each of the game boards, wherein at least one of the images correspond to the position of the local avatar within the global virtual environment as displayed on the display device separate from the game board such that the images are able to be different than the global virtual environment as displayed on the display device; wherein the board sensors are configured to sense a position of the game blocks when the game blocks are on one or more of the game boards. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of playing a game comprising:
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setting up a game board including one or more board sensors; coupling a plurality of game blocks to each other with one or more coupling elements, wherein each game block includes one or more block sensors and at least one of the one or more coupling elements; sensing a position of the game blocks when the game blocks are on the game board with the board sensors; generating a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar, wherein, when the global virtual environment is being executed on a computing device and displayed from a display device, a player of the game system is able to interact with the global virtual environment via the computing device and the display device independent from the game board and the game blocks; and projecting one or more images onto the game board with a projection device, wherein at least one of the images correspond to the position of the local avatar within the global virtual environment as displayed on the display device separate from the game board such that the images are able to be different than the global virtual environment as displayed on the display device. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification