System and methods for biometric detection of play states, intrinsic motivators, play types/patterns and play personalities
First Claim
1. A method comprising:
- monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement;
responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system;
wherein the user/subject-specific play records include play state event information; and
based on the play state event information, the computing system automatically performing one or more actions; and
wherein automatically performing one or more actions comprises automatically determining, for the user/subject, play type/patterns, wherein the play type/patterns determined for the user/subject based on the play state event information includes one or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, or Fantasy.
1 Assignment
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Accused Products
Abstract
Techniques are described herein for automatically determining play states, intrinsic motivators, play types/patterns and a play personality of a user/subject. Play personalities develop from activation of play states, and vary individually and are expressed in a variety of play type/patterns. These states, personalities, patterns and associated intrinsic motivations may be automatically determined by computing devices based on that user/subject'"'"'s information, behaviors and biometric data. The play personality may be additionally used as the means for identifying and integrating intrinsic motivators into player-centric design which can alter and personalize user/subject/player engagement, experience and outcomes.
12 Citations
28 Claims
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1. A method comprising:
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monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system; wherein the user/subject-specific play records include play state event information; and based on the play state event information, the computing system automatically performing one or more actions; and wherein automatically performing one or more actions comprises automatically determining, for the user/subject, play type/patterns, wherein the play type/patterns determined for the user/subject based on the play state event information includes one or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, or Fantasy. - View Dependent Claims (3, 4, 5, 7, 8, 9)
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2. A method comprising:
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monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system; wherein the user/subject-specific play records include play state event information; and based on the play state event information, the computing system automatically performing one or more actions; and wherein monitoring biometric information includes monitoring for at least one fine-grained play bio-marker whose presence indicates which particular play state, of a plurality of play states, the user/subject is experiencing, wherein the particular play state is one of attunement, surprise, understanding, strength and poise.
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6. A method comprising:
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monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system; wherein the user/subject-specific play records include play state event information; and based on the play state event information, the computing system automatically performing one or more actions; and wherein monitoring biometric information of a user/subject comprises monitoring one or more of; DNA/genomic/epigenetic analysis involving environmentally induced chemical modifiers of a genome; hormones; play-related neurotransmitters; immune system assays;
orsaliva production. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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10. A method comprising:
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monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system; wherein the user/subject-specific play records include play state event information; and based on the play state event information, the computing system automatically performing one or more actions; wherein monitoring biometric information is performed while the user engages in a plurality of different types of activities, wherein at least one of the plurality of different types of activities does not involve gaming or games; and wherein the play state event information includes data that identifies within the user/subject one or more of; an activity in which the user/subject was engaged when a play state occurred; environmental conditions when a play state occurred; an activity category to which the activity belongs; a play type/pattern, personality and intrinsic motivators that correspond to the activity; an activity that sustains the play state; an activity that triggers or moves from one play state to another;
oran activity that triggers or moves from a play state to a non-play state.
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11. A method comprising:
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monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system; wherein the user/subject-specific play records include play state event information; and based on the play state event information, the computing system automatically performing at least one of; sending recommendations to the user/subject relative to activities, products, services, curriculum, stores and/or locations that are based on the type of activities that cause the user/subject to enter a state of play; sending recommendations to the user/subject regarding compatible companions in an online dating service; determining which online advertisements to present to the user/subject;
orrecommending physical fitness activities or exercise devices to the user/subject based on which activities cause the user/subject to enter a state of play.
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12. A system comprising:
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one or more sensing devices; and a target device; wherein the one or more sensing devices are configured to; monitor biometric information of a user/subject to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement; wherein the target device is configured to; store one or more user/subject-specific play records based on play bio-markers detected by the one or more sensing devices; wherein the user/subject-specific play records include play state event information; and based on the play state event information, automatically perform one or more actions; wherein automatically performing one or more actions comprises automatically determining play type/patterns, wherein the play type/patterns determined for the user/subject based on the play state event information includes one or more of;
Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, or Fantasy. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification