Spectator feedback and adaptation
First Claim
1. A system for providing video game content comprising:
- one or more processors;
one or more memories to store a set of instructions, which if executed by the one or more processors, causes the one or more processors to perform operations comprising;
collecting at least one of audio or video information associated with a content item;
transmitting data including the at least one of audio or video information to one or more spectator compute nodes for presentation, wherein at least one participant user controls one or more entities within the content item;
receiving, from at least one of the one or more spectator compute nodes, information associated with spectator feedback comprising a request associated with at least one of the one or more entities controlled by the at least one participant user; and
providing at least part of the information associated with spectator feedback to at least a first content item instance, wherein the first content item instance is presented to the at least one participant user based, at least in part, on the information associated with spectator feedback.
1 Assignment
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Accused Products
Abstract
A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.
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Citations
24 Claims
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1. A system for providing video game content comprising:
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one or more processors; one or more memories to store a set of instructions, which if executed by the one or more processors, causes the one or more processors to perform operations comprising; collecting at least one of audio or video information associated with a content item; transmitting data including the at least one of audio or video information to one or more spectator compute nodes for presentation, wherein at least one participant user controls one or more entities within the content item; receiving, from at least one of the one or more spectator compute nodes, information associated with spectator feedback comprising a request associated with at least one of the one or more entities controlled by the at least one participant user; and providing at least part of the information associated with spectator feedback to at least a first content item instance, wherein the first content item instance is presented to the at least one participant user based, at least in part, on the information associated with spectator feedback. - View Dependent Claims (2, 3, 4)
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5. A computer-implemented method for providing content comprising:
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collecting at least one of audio or video information associated with a content item, wherein at least one participant user controls one or more entities within the content item; transmitting data including the at least one of audio or video information to one or more spectator compute nodes for presentation; receiving, from at least one of the one or more spectator compute nodes, information associated with spectator feedback regarding at least one of the one or more entities controlled by the at least one participant user; and providing at least part of the information associated with spectator feedback to at least a first content item instance, wherein the first content item instance is presented to the at least one participant user based, at least in part, on the information associated with spectator feedback. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. One or more non-transitory computer-readable storage media having stored thereon instructions that, upon execution by one or more compute nodes, cause the one or more compute nodes to perform operations comprising:
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collecting at least one of audio or video information associated with a content item, wherein at least one participant user controls one or more entities within the content item; transmitting data including the at least one of audio or video information to one or more spectator compute nodes for presentation; receiving, from at least one of the one or more spectator compute nodes, information associated with spectator feedback regarding at least one of the one or more entities controlled by the at least one participant user; and providing at least part of the information associated with spectator feedback to at least a first content item instance, wherein the first content item instance is presented to the at least one participant user based, at least in part, on the information associated with spectator feedback. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification