Creating a social network message from an interface of a mobile device operating system
First Claim
1. At least one non-transitory program storage device, readable by at least one processor and comprising operating system instructions stored thereon to cause the at least one processor to:
- obtain access parameters for one or more social network accounts through one or more user interfaces, the one or more user interfaces presented by one or more client-side social network applications, wherein the one or more client-side social network applications are associated with text message communication;
store, by an operating system, a mobile device identifier, the mobile device identifier being associated with a mobile device;
obtain, by the operating system, a permission to transfer the access parameters from the one or more client-side social network applications to a memory of the mobile device that is designated for use only by the operating system;
transfer, by the operating system, the obtained access parameters from the one or more client-side social network applications to the memory of the mobile device that is designated for use only by the operating system;
receive, by the operating system, a social network response message manually entered by a user through a second user interface, wherein the second user interface is directly presented by the operating system without accessing the one or more client-side social network applications; and
cause transmission, by the operating system, of the social network response message, the access parameters and the mobile device identifier directly to a first server-side social network application using at least one of the one or more social network accounts without intervention of the one or more client-side social network applications.
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Accused Products
Abstract
A mobile device operating system level routine obtains social network access parameters that allow access to one or more social network accounts of a user of the device. The access parameters are stored in operating system level memory of the mobile device. Through an operating system interface of the mobile device, a user can create a social network message to be communicated via the one or more social network accounts using the stored access parameters. A single social network message may be communicated via multiple social network accounts with multiple social network platforms. The uniform operating system interface allows a user to communicate messages via multiple social network accounts without using multiple user level applications.
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Citations
22 Claims
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1. At least one non-transitory program storage device, readable by at least one processor and comprising operating system instructions stored thereon to cause the at least one processor to:
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obtain access parameters for one or more social network accounts through one or more user interfaces, the one or more user interfaces presented by one or more client-side social network applications, wherein the one or more client-side social network applications are associated with text message communication; store, by an operating system, a mobile device identifier, the mobile device identifier being associated with a mobile device; obtain, by the operating system, a permission to transfer the access parameters from the one or more client-side social network applications to a memory of the mobile device that is designated for use only by the operating system; transfer, by the operating system, the obtained access parameters from the one or more client-side social network applications to the memory of the mobile device that is designated for use only by the operating system; receive, by the operating system, a social network response message manually entered by a user through a second user interface, wherein the second user interface is directly presented by the operating system without accessing the one or more client-side social network applications; and cause transmission, by the operating system, of the social network response message, the access parameters and the mobile device identifier directly to a first server-side social network application using at least one of the one or more social network accounts without intervention of the one or more client-side social network applications. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A mobile electronic device, comprising:
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a display; a network communications circuit; one or more processors connected to the display and the network communications circuit; and a memory connected to the display, the network communications circuit and the one or more processors, wherein the memory includes operating system instructions and client application instructions, and further wherein the memory includes a first portion restricted to use by an operating system and a second portion of memory that the client application instructions can access, the operating system instructions configured to cause the one or more processors to; obtain access parameters for one or more social network accounts through one or more user interfaces, the one or more user interfaces presented by one or more client-side social network applications, wherein the one or more client-side social network applications are associated with text message communication, store a device identifier, the device identifier being associated with the mobile electronic device; obtain a permission to transfer the access parameters from the one or more client-side social network applications to the first portion of the memory of the mobile electronic device that is designated for use only by the operating system; transfer the obtained access parameters from the one or more client-side social network applications to the first portion of the memory that is designated for use only by the operating system, receive, through a second user interface, a social network response message manually entered by a user, wherein the second user interface is directly presented by the operating system without accessing the one or more client-side social network applications, and transmit the social network response message, the access parameters and the device identifier directly to a first server-side social network application through the network communication circuit using at least one of the one or more social network accounts, without intervention of the one or more client-side social network applications. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A method, comprising:
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obtaining access parameters for one or more social network accounts through one or more user interfaces, the one or more user interfaces presented by one or more client-side social network applications, wherein the one or more client-side social network applications are associated with text message communication; storing, by an operating system, a mobile device identifier, the mobile device identifier being associated with a mobile device; obtain, by the operating system, a permission to transfer the access parameters from the one or more client-side social network applications to a memory of the mobile device that is designated for use only by the operating system; transferring, by the operating system, the access parameters from the one or more client-side social network applications to the memory of the mobile device that is designated for use only by the operating system; receiving, by the operating system, a social network response message manually entered by a user through a second user interface of the operating system, wherein the second user interface is directly presented by the operating system without accessing the one or more client-side social network applications; and transmitting, by the operating system, each of the social network response message, the access parameters and the mobile device identifier directly with a first server-side social network application using at least one of the one or more social network accounts, without intervention of the one or more client-side social network applications. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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Specification