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Sport and game simulation systems with user-specific guidance and training using dynamic playing surface

  • US 9,821,220 B2
  • Filed: 10/09/2015
  • Issued: 11/21/2017
  • Est. Priority Date: 10/09/2014
  • Status: Expired due to Fees
First Claim
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1. A method, comprising:

  • at an electronic device with one or more processors;

    identifying a current topography of a putting green and a current position of a first user'"'"'s ball on the putting green;

    determining, based on the current topography of the putting green, a best path from the current position of the first user'"'"'s ball on the putting green to a target on the putting green;

    determining a backswing distance and a corresponding follow-through distance that will allow the first user to hit the ball along the best path; and

    sending, to a projecting device that is distinct from the electronic device, instructions to (i) render a representation of the best path on the putting green, (ii) render a first graphic at a first position on the putting green that corresponds to the backswing distance relative to the current position of the ball, (iii) render a second graphic at a second position distinct from the first position on the putting green that corresponds to the follow-through distance relative to the current position of the ball, and (iv) render an animation that appears between the first position and the second position.

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