Persona-based multiplayer gaming
First Claim
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1. A method for fostering integration of a user in a multi-player gaming environment by a processor, comprising:
- recording each of a plurality of user bioanalytics over a period of time as the user interacts in the multi-player gaming environment by using at least one biometric device to monitor and record user input, the at least one biometric device monitoring at least one of an auditory cue from the user and a visual cue from the user;
wherein monitoring the auditory cue further includes monitoring and recording at least one of spoken information and laughter; and
further wherein monitoring the visual cue further includes monitoring and recording emotive information based on recognition patterns identified from at least a portion of the user'"'"'s face;
comparing the recorded bioanalytics against a plurality of game analytics corresponding to aspects of game play in the multi-player gaming environment over the period of time; and
based on the bioanalytics and game analytics, constructing an avatar representation of the user for the multi-player gaming environment.
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Abstract
Embodiments for fostering integration of a user in a multi-player gaming environment by a processor. Each of a plurality of user bioanalytics is recorded over a period of time as the user interacts in the multi-player gaming environment. The recorded bioanalytics are compared against a plurality of game analytics corresponding to aspects of game play in the multi-player gaming environment over the period of time. Based on the bioanalytics and game analytics, an avatar representation of the user is constructed for the multi-player gaming environment.
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Citations
15 Claims
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1. A method for fostering integration of a user in a multi-player gaming environment by a processor, comprising:
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recording each of a plurality of user bioanalytics over a period of time as the user interacts in the multi-player gaming environment by using at least one biometric device to monitor and record user input, the at least one biometric device monitoring at least one of an auditory cue from the user and a visual cue from the user;
wherein monitoring the auditory cue further includes monitoring and recording at least one of spoken information and laughter; and
further wherein monitoring the visual cue further includes monitoring and recording emotive information based on recognition patterns identified from at least a portion of the user'"'"'s face;comparing the recorded bioanalytics against a plurality of game analytics corresponding to aspects of game play in the multi-player gaming environment over the period of time; and based on the bioanalytics and game analytics, constructing an avatar representation of the user for the multi-player gaming environment. - View Dependent Claims (2, 3, 4, 5)
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6. A system for fostering integration of a user in a multi-player gaming environment, comprising:
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a processor, operational in the multi-player gaming environment, that; records each of a plurality of user bioanalytics over a period of time as the user interacts in the multi-player gaming environment by using at least one biometric device to monitor and record user input, the at least one biometric device monitoring at least one of an auditory cue from the user and a visual cue from the user;
wherein monitoring the auditory cue further includes monitoring and recording at least one of spoken information and laughter; and
further wherein monitoring the visual cue further includes monitoring and recording emotive information based on recognition patterns identified from at least a portion of the user'"'"'s face,compares the recorded bioanalytics against a plurality of game analytics corresponding to aspects of game play in the multi-player gaming environment over the period of time, and based on the bioanalytics and game analytics, constructs an avatar representation of the user for the multi-player gaming environment. - View Dependent Claims (7, 8, 9, 10)
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11. A computer program product for fostering integration of a user in a multi-player gaming environment by a processor, the computer program product comprising a non-transitory computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
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a first executable portion that records each of a plurality of user bioanalytics over a period of time as the user interacts in the multi-player gaming environment by using at least one biometric device to monitor and record user input, the at least one biometric device monitoring at least one of an auditory cue from the user and a visual cue from the user;
wherein monitoring the auditory cue further includes monitoring and recording at least one of spoken information and laughter; and
further wherein monitoring the visual cue further includes monitoring and recording emotive information based on recognition patterns identified from at least a portion of the user'"'"'s face;a second executable portion that compares the recorded bioanalytics against a plurality of game analytics corresponding to aspects of game play in the multi-player gaming environment over the period of time; and a third executable portion that, based on the bioanalytics and game analytics, constructs an avatar representation of the user for the multi-player gaming environment. - View Dependent Claims (12, 13, 14, 15)
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Specification