×

Neuroplasticity games for addiction

  • US 9,824,602 B2
  • Filed: 02/08/2016
  • Issued: 11/21/2017
  • Est. Priority Date: 03/07/2013
  • Status: Active Grant
First Claim
Patent Images

1. A computerized reverse conditioning game program for the treatment of a substance addiction, wherein a plurality of addiction-related stimuli that represent one or more substances to which the addiction is directed or settings in which one or more substances to which the addiction is directed are enjoyed are presented to stimulate craving for the substance to which the addiction is directed, the game program comprising:

  • a plurality of target stimuli that are not addiction-related;

    a plurality of addiction-related distractor stimuli; and

    a game manager configured to administer a delay discounting game and exercise by challenging a game participant to selectively respond, through manipulation of a game piece, to the target stimuli, while also challenging the game participant to selectively withhold providing the same response to the distractor stimuli; and

    the game manager being further configured to receive the game participant'"'"'s input through the game piece and indicate whether the game participant'"'"'s inputs are appropriate;

    wherein the indications encourage the participant to withhold providing a response to the distractor stimuli, thereby reducing the participant'"'"'s craving for the substances to which the participant'"'"'s craving is directed;

    the game manager being further configured to assess the game participant'"'"'s level of craving and willingness to delay gratification.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×