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Game apparatus and computer readable storage medium storing game program

  • US 9,827,492 B2
  • Filed: 01/03/2014
  • Issued: 11/28/2017
  • Est. Priority Date: 09/12/2008
  • Status: Active Grant
First Claim
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1. A game apparatus that executes game processing based on a game program in which a player character is moved based on operation data outputted from an input device of a player in response to an operation inputted to the input device, the game apparatus comprising:

  • an input device responsive to operations a player inputs thereto;

    at least one processor that, based on the game program, generates a display of a player character moving in a virtual game world based on player inputs to the input device;

    an operation data storage configured to store a series of operation data generated in a development state of the game program based on operations by at least one game developer, as automatic operation data, for continuously moving the player character in the virtual game world without an operation being inputted to the input device of the player;

    a game starter configured to start the game processing by the at least one processor;

    an automatic control receiver configured to receive, during the game processing started by the game starter, an automatic control start operation indicating start of automatic control of the player character;

    the at least one processor comprising an automatic controller configured, when the automatic control start operation has been received, to read the automatic operation data from the operation data storage and to move the player character based on the automatic operation data at will at any player-desired and player-specified time point, instead of moving the player character based on the operation data outputted from the input device;

    the at least one processor further comprising a play resumption receiver configured, while the player character is being moved by the automatic controller, to receive a play resumption operation indicating resumption of play by the player;

    the at least one processor further comprising a game processor configured, when the play resumption operation has been received, to resume game processing for moving the player character based on the operation data outputted from the input device, instead of moving the player character based on the automatic operation data, andthe at least one processor further comprising a graphics generator associated with the game processor, the graphics generator configured to generate images of the moving player character in the virtual game world for display.

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