System and method for providing limited-time events to users in an online game
First Claim
1. A system for providing limited-time events to users in an online game, the system comprising:
- one or more physical computer processors configured by machine readable instructions to;
effectuate presentation of offers to users to activate a limited-time event within an online game, the users including a first user, wherein activation of the limited-time event enables users to perform event runs through the limited-time event in the online game for a duration having a duration length, the durations for the individual users beginning in response to offer activations by the individual users such that the duration for the first user begins in response to offer activation by the first user;
maintain inventories of the users;
execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein the execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that execution of event runs through the limited-time event in response to user commands received from a first client computing platform associated with the first user depletes the first virtual resource in an inventory of the first user;
recharge the first virtual resource in the inventories of the users as a function of time without regard for user purchase or action;
assess performance of the users during event runs through the limited-time event;
distribute awards to the users based on the assessment of the performance of the users during the event runs through the limited-time event; and
effectuate exchanges by the users of virtual items for the first virtual resource;
wherein at least (i) the recharge of the first virtual resource, (ii) the depletion of the first virtual resource by performance of event runs, and (iii) the duration length, limit a number of event runs that are performable by the first user during the duration without exchanging one or more virtual items for the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum number of event runs during the limited-time event.
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Accused Products
Abstract
A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
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Citations
20 Claims
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1. A system for providing limited-time events to users in an online game, the system comprising:
one or more physical computer processors configured by machine readable instructions to; effectuate presentation of offers to users to activate a limited-time event within an online game, the users including a first user, wherein activation of the limited-time event enables users to perform event runs through the limited-time event in the online game for a duration having a duration length, the durations for the individual users beginning in response to offer activations by the individual users such that the duration for the first user begins in response to offer activation by the first user; maintain inventories of the users; execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein the execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that execution of event runs through the limited-time event in response to user commands received from a first client computing platform associated with the first user depletes the first virtual resource in an inventory of the first user; recharge the first virtual resource in the inventories of the users as a function of time without regard for user purchase or action; assess performance of the users during event runs through the limited-time event; distribute awards to the users based on the assessment of the performance of the users during the event runs through the limited-time event; and
effectuate exchanges by the users of virtual items for the first virtual resource;wherein at least (i) the recharge of the first virtual resource, (ii) the depletion of the first virtual resource by performance of event runs, and (iii) the duration length, limit a number of event runs that are performable by the first user during the duration without exchanging one or more virtual items for the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum number of event runs during the limited-time event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for providing limited-time events to users in an online game, the method performed using one or more physical computer processors, the method comprising:
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effectuating presentation of offers to users to activate a limited-time event within an online game, the users including a first user, wherein activation of the limited-time event enables users to perform event runs through the limited-time event in the online game for a duration having a duration length, the durations for the individual users beginning in response to offer activations by the individual users such that the duration for the first user begins in response to offer activation by the first user; maintaining inventories of the users; executing an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein the execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that execution of event runs through the limited-time event in response to user commands received from a first client computing platform associated with the first user depletes the first virtual resource in an inventory of the first user; recharging the first virtual resource in the inventories of the users as a function of time without regard for user purchase or action; assessing performance of the users during event runs through the limited-time event; distributing awards to the users based on the assessment of the performance of the users during the event runs through the limited-time event; and effectuating exchanges by the users of virtual items for the first virtual resource;
wherein at least (i) the recharge of the first virtual resource, (ii) the depletion of the first virtual resource by performance of event runs, and (iii) the duration length, limit a number of event runs that are performable by the first user during the duration without exchanging one or more virtual items for the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum number of event runs during the limited-time event. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification