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Rendering a three-dimensional time helix in a virtual universe

  • US 9,830,719 B2
  • Filed: 02/26/2009
  • Issued: 11/28/2017
  • Est. Priority Date: 02/26/2009
  • Status: Active Grant
First Claim
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1. A method for rendering a three dimensional (3-D) time helix in a virtual universe, the method comprising:

  • capturing information associated with events of a user of the virtual universe through a set of data collecting sensors located on a set of personal devices of the user, and storing the captured information in a database as metadata information about objects, texts, and scripts associated with virtual content in the virtual universe;

    analyzing a time value of an earliest and a latest entry in the database;

    generating, based on the analysis, a 3-D time helix in the virtual universe from the metadata information stored in the database;

    populating the 3-D time helix with a set of data objects, the set of data objects comprising images associated with the captured information, and the 3-D time helix comprising indicators of connections between each of the set of data objects and a plurality of rotations each defining an equal time increment of a date range corresponding to the set of data objects, wherein adjusting a compression of the 3-D time helix adjusts the time increment defined by each of the plurality of rotations;

    optimizing the time increment of the plurality of rotations to minimize visual confusion and maximize a view of the set of data objects stored in the database and presented on the 3-D time helix;

    rendering the 3-D time helix with at least one of the set of data objects to the user;

    modifying a scope of the 3-D time helix in response to an interaction with the 3-D time helix by an avatar of the user, the interaction comprising a proximity of the avatar in 3-D space to a portion of the 3-D time helix; and

    rendering an object in the virtual universe corresponding with a data object selected by the user from the 3-D time helix.

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